Town Hall 10 (TH10)
Maxing Town Hall 10 in Clash of Clans takes about 176 builder days and costs 258.7M gold, 90M elixir and 1.4M dark elixir, if you arrive with Town Hall 9 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 31 days, but the Laboratory needs about 68 days, so that is how long it really takes.
Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 10 village adds up to 279 builder days of buildings (heroes not included) and 497.2M gold.
The Town Hall upgrade itself costs 3.5M gold and takes 3 d. It is not counted in the totals on this page.
At a glance
From a village that arrives at Town Hall 10 with Town Hall 9 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.
What to upgrade first at Town Hall 10
This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 10 with Town Hall 9 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.
The first 10 steps of the plan, from Day 0 to Day 3.5, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Laboratorylevel 7 → 8Day 0
WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.


Place the new buildingsDay 0

2× Inferno Towernew buildingDay 0

X-Bownew buildingDay 0

Bomb Towernew buildingDay 0
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

4× Army Camplevel 7 → 8Day 0

Clan Castlelevel 5 → 6Day 0.5
WhyKey defences: Max multiplies the defence weight by a key-building factor (Inferno Tower ×2 and X-Bow ×1.8), so they go before ordinary defences.

2× Inferno Towerlevel 1 → 3Day 1.8

X-Bowlevel 1 → 4Day 2.8
WhyThe Hero Hall caps every hero. Level 4 opens Barbarian King and Archer Queen levels 31–40 and Minion Prince 11–20.

Hero Halllevel 3 → 4Day 3.5
Beside the builders, the Laboratory starts Dragon to level 5 (3 d, from day 1.8), Lightning Spell to level 7 (3 d, from day 4.8) and Hog Rider to level 6 (2 d 6 h, from day 7.8). Dragon to level 5 needs the Laboratory at level 8 and the village arrives with level 7, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.
What these numbers assume
- The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
- Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
- No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
- The player is online all the time and every resource is there when a builder is free.
- Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.
If you rush instead
Strategic rush heads for Town Hall 11 and does only what the game demands first. It starts the Town Hall on day 0.5 and it stands on day 5.5. Max keeps the Town Hall until nothing else is left, so it starts it on day 63, 63 days later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.
What Strategic rush starts first, from the same village:
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.



Place the new buildingsDay 0

2× Inferno Towernew buildingDay 0

X-Bownew buildingDay 0

Bomb Towernew buildingDay 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Laboratorylevel 7 → 9Day 0
WhyNot needed yet, but the Town Hall after this one will ask for Hero Hall at level 5 (it opens Barbarian King and Archer Queen levels 41–50, Grand Warden 1–20 and Minion Prince 21–30). Rush works towards it now, so no builder waits.

Hero Halllevel 3 → 4Day 0
WhyRush starts the Town Hall the moment the game allows it and never delays it.

Town Halllevel 10 → 11Day 0.5
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

4× Army Camplevel 7 → 9Day 0.5
When Town Hall 11 stands, 87% of the work at Town Hall 10 is still undone (211 of 242 builder, lab and Pet House days), most of it laboratory: 64 of 67 days.
The biggest single leftovers: Archer Queen (24 days), Barbarian King (24 days), 3× X-Bow (11 days) and 4× Air Defense (10 days).
What hurts at Town Hall 10
The single upgrades this hall opens: levels that need Town Hall 10, one building at a time.
The longest builder waits
Dark Barrackslevel 6 → 75 d
Dark Spell Factorylevel 4 → 55 d
Barrackslevel 11 → 124 d
Hero Halllevel 3 → 44 d
Army Camplevel 7 → 8 · ×43 d
On the builders, the longest single wait is Dark Barracks to level 7: 5 d for one. The next, Dark Spell Factory to level 5, takes 5 d. All 5 are army buildings.
The longest lab and Pet House waits
Dragonlevel 4 → 53 d
Healing Spelllevel 6 → 73 d
Lightning Spelllevel 6 → 73 d
Haste Spelllevel 3 → 43 d
Witchlevel 2 → 33 d
In the lab, the longest single wait is Dragon to level 5: 3 d for one. The next, Healing Spell to level 7, takes 3 d. Three of the five are spells.
The most expensive upgrades
Gold
X-Bowlevel 3 → 4 · ×32.5M
Inferno Towerlevel 2 → 3 · ×22.4M
Air Defenselevel 7 → 8 · ×42.3M
Air Sweeperlevel 5 → 6 · ×21.9M
Bomb Towerlevel 3 → 4 · ×21.8M
Elixir
Freeze Spelllevel 4 → 54.2M
Dark Barrackslevel 6 → 74M
Dragonlevel 4 → 53.8M
Barrackslevel 11 → 123.7M
Healing Spelllevel 6 → 73M
Dark Elixir
Barbarian Kinglevel 39 → 4055,000
Archer Queenlevel 39 → 4055,000
Barbarian Kinglevel 38 → 3953,000
Archer Queenlevel 38 → 3953,000
Barbarian Kinglevel 37 → 3851,000
X-Bow to level 4 is the most expensive step in gold: 2.5M each, on 3 buildings. All 5 are defences.
Freeze Spell to level 5 is the most expensive step in elixir: 4.2M.
Barbarian King to level 40 is the most expensive step in dark elixir: 55,000. All 5 are hero levels.
Walls take no builder time, so no ranking of build times shows them, but they are 58% of the gold at this hall: 149.8M of 258.7M.
New at this level
+1× Archer Tower
+1× X-Bow
+1× Cannon
+1× Bomb Tower
2× Inferno Tower
+1× Seeking Air Mine
+1× Giant Bomb
+1× Skeleton Trap
+1× Air Bomb
+25× Wall
Heroes, troops, spells, siege machines and pets
Bowler
Miner
Clone Spell
Bat Spell
How long will it really take?
The builders are done after about 31 days with 6 of them, but the Laboratory runs on its own and needs about 68 days. From 3 builders on the total hardly moves (68 days with 3, 68 days with 6), because the Laboratory sets the pace.
“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.
| Builders | Buildings and heroes done | Everything done | With Gold Pass |
|---|---|---|---|
| 3 | 59 d | 68 dlast: Laboratory | 54 d |
| 4 | 44 d | 68 dlast: Laboratory | 54 d |
| 5 | 35 d | 68 dlast: Laboratory | 54 d |
| 6 | 31 d | 68 dlast: Laboratory | 54 d |
Days from the day you arrive at Town Hall 10 with Town Hall 9 maxed. The Laboratory alone needs 68 days; with the Gold Pass 54 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.
The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.
Your village, not a template
ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.
Every building at Town Hall 10388 buildings and walls, with count, maximum level, total cost and build time
| Building | Count | Max | Total cost | Total build time |
|---|---|---|---|---|
| 4 | 8 | 26.8M Gold | 19 d 12 h | |
| 4 | 8 | 26.7M Gold | 28 d 12 h | |
| 7 | 13 | 25.8M Gold | 13 d 23 h 5 min 45 s | |
| 4 | 9 | 22M Gold | 16 d 10 h | |
| 3 | 4 | 21.3M Gold | 18 d | |
| 6 | 13 | 16.4M Gold | 7 d 11 h 15 min 30 s | |
| 4 | 8 | 12.8M Gold | 8 d 10 h | |
| 2 | 6 | 9.7M Gold | 8 d 12 h | |
| 2 | 4 | 9.6M Gold | 7 d 12 h | |
| 2 | 3 | 9.2M Gold | 7 d | |
| 6 | 5 | 9.1M Gold | 2 d 12 h | |
| 5 | 3 | 9.1M Gold | 3 d 18 h | |
| 5 | 4 | 5.3M Gold | 1 d 16 h | |
| 3 | 4 | 5M Gold | 3 d 3 h | |
| 6 | 7 | 4.3M Gold | 1 d 15 h 36 min | |
| 5 | 4 | 2M Gold | 1 d 3 h 30 min | |
| 275 | 11 | 272.5M Gold | – | |
| 7 | 13 | 5.9M Gold | 5 d 1 h 43 min 20 s | |
| 4 | 11 | 3.8M Gold | 3 d 15 h 28 min 40 s | |
| 7 | 13 | 5.9M Elixir | 5 d 1 h 43 min 20 s | |
| 4 | 11 | 3.8M Elixir | 3 d 15 h 28 min 40 s | |
| 3 | 7 | 21M Elixir | 17 d 18 h | |
| 1 | 6 | 7.7M Elixir | 7 d 4 h | |
| 4 | 8 | 19.4M Elixir | 23 d 10 h 24 min | |
| 1 | 12 | 9.7M Elixir | 9 d 12 h 32 min 25 s | |
| 1 | 8 | 2.9M Elixir | 4 d 31 min | |
| 1 | 6 | 6.9M Elixir | 5 d 2 h | |
| 1 | 5 | 4.3M Elixir | 6 d 18 h | |
| 1 | 7 | 12.5M Elixir | 15 d 8 h | |
| 1 | 5 | 4.7M Elixir | 10 d 18 h | |
| 1 | 3 | 4.1M Elixir | 3 d 12 h | |
| 1 | 4 | 6.4M Elixir | 9 d 1 h | |
| 5 | 1 | – | – | |
| 1 | 1 | – | – | |
| 1 | 1 | 1M Elixir | – |