Town Hall 17 (TH17)
Maxing Town Hall 17 in Clash of Clans takes about 1,034 builder days and costs 3.71B gold, 791M elixir and 20.6M dark elixir, if you arrive with Town Hall 16 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 175 days, but the Laboratory needs about 406 days, so that is how long it really takes.
Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 17 village adds up to 3,029 builder days of buildings (heroes not included) and 12.07B gold.
The Town Hall upgrade itself costs 16M gold and takes 10 d. It is not counted in the totals on this page.
At a glance
From a village that arrives at Town Hall 17 with Town Hall 16 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.
What to upgrade first at Town Hall 17
This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 17 with Town Hall 16 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.
The first 10 steps of the plan, from Day 0 to Day 14, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.
WhyRaised first, because the upgrades coming up cost more gold than your storages can hold.

2× Gold Storagelevel 17 → 18Day 0
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Laboratorylevel 14 → 15Day 0
WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

Pet Houselevel 10 → 11Day 0
WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

Place the new buildingsDay 0

Multi-Archer Towernew buildingDay 0

Ricochet Cannonnew buildingDay 0

Multi-Gear Towernew buildingDay 5

2× Firespitternew buildingDay 5
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

4× Army Camplevel 12 → 13Day 7

Clan Castlelevel 12 → 13Day 14
Beside the builders, the Laboratory starts Totem Spell to level 3 (14 d, from day 10), Dragon Rider to level 5 (10 d 6 h, from day 24) and Electro Dragon to level 8 (10 d, from day 34). The Pet House starts Sneezy to level 2 (8 d, from day 8) and Unicorn to level 11 (7 d, from day 80). Totem Spell to level 3 needs the Laboratory at level 15 and the village arrives with level 14, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.
What these numbers assume
- The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
- Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
- No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
- The player is online all the time and every resource is there when a builder is free.
- Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.
If you rush instead
Strategic rush heads for Town Hall 18 and does only what the game demands first. It starts the Town Hall on day 31 and it stands on day 43. Max keeps the Town Hall until nothing else is left, so it starts it on day 394, 363 days (about 12 months) later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.
What Strategic rush starts first, from the same village:
WhyRaised first, because the upgrades coming up cost more gold than your storages can hold.

2× Gold Storagelevel 17 → 18Day 0
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

Place the new buildingsDay 0

Multi-Archer Towernew buildingDay 0

Ricochet Cannonnew buildingDay 0
WhyThe game asks for Inferno Artillery at level 5 before the Town Hall can start.

Inferno Artillerylevel 1 → 4Day 0
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

Multi-Gear Towernew buildingDay 0

2× Firespitternew buildingDay 5
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Laboratorylevel 14 → 15Day 7
When Town Hall 18 stands, 82% of the work at Town Hall 17 is still undone (1,328 of 1,617 builder, lab and Pet House days), most of it laboratory: 372 of 396 days.
The biggest single leftovers: Minion Prince (72 days), Sneezy (48 days), 9× Seeking Air Mine (48 days) and Barbarian King (40 days).
What hurts at Town Hall 17
The single upgrades this hall opens: levels that need Town Hall 17, one building at a time.
The longest builder waits
Workshoplevel 8 → 913 d 12 h
Monolithlevel 3 → 411 d
Barrackslevel 18 → 1910 d 12 h
Spell Towerlevel 3 → 4 · ×210 d
Clan Castlelevel 12 → 1310 d
On the builders, the longest single wait is Workshop to level 9: 13 d 12 h for one. The next, Monolith to level 4, takes 11 d. Three of the five are army buildings.
The longest lab and Pet House waits
Furnacelevel 3 → 415 d
Meteor Golemlevel 1 → 214 d
Totem Spelllevel 2 → 314 d
Valkyrielevel 11 → 1214 d
Ice Block Spelllevel 4 → 514 d
In the lab, the longest single wait is Furnace to level 4: 15 d for one. The next, Meteor Golem to level 2, takes 14 d. Three of the five are troops.
The most expensive upgrades
Gold
Spell Towerlevel 3 → 4 · ×227M
Firespitterlevel 1 → 2 · ×218M
Inferno Artillerylevel 4 → 518M
Multi-Gear Towerlevel 1 → 218M
Multi-Archer Towerlevel 2 → 3 · ×317.5M
Elixir
Meteor Golemlevel 1 → 228M
Workshoplevel 8 → 926M
Barrackslevel 18 → 1926M
Grand Wardenlevel 74 → 7522.5M
Totem Spelllevel 2 → 322M
Dark Elixir
Barbarian Kinglevel 99 → 100380,000
Archer Queenlevel 99 → 100380,000
Royal Championlevel 49 → 50380,000
Minion Princelevel 89 → 90380,000
Dragon Dukelevel 19 → 20375,000
Spell Tower to level 4 is the most expensive step in gold: 27M each, on 2 buildings. All 5 are defences.
Meteor Golem to level 2 is the most expensive step in elixir: 28M.
Barbarian King to level 100 is the most expensive step in dark elixir: 380,000. All 5 are hero levels.
Walls take no builder time, so no ranking of build times shows them, but they are 61% of the gold at this hall: 2.28B of 3.71B.
New at this level
+1× Archer Tower
+1× Multi-Archer Tower
+1× Ricochet Cannon
2× Firespitter
1× Inferno Artillery
1× Multi-Gear Tower
+1× Seeking Air Mine
+1× Giant Bomb
1× Giga Bomb
Heroes, troops, spells, siege machines and pets
Meteor Golem
Sky Wagon
Sneezy
How long will it really take?
The builders are done after about 175 days with 6 of them, but the Laboratory runs on its own and needs about 406 days. From 3 builders on the total hardly moves (406 days with 3, 406 days with 6), because the Laboratory sets the pace.
“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.
| Builders | Buildings and heroes done | Everything done | With Gold Pass |
|---|---|---|---|
| 3 | 342 d | 406 dlast: Laboratory | 324 d |
| 4 | 258 d | 406 dlast: Laboratory | 324 d |
| 5 | 209 d | 406 dlast: Laboratory | 324 d |
| 6 | 175 d | 406 dlast: Laboratory | 324 d |
Days from the day you arrive at Town Hall 17 with Town Hall 16 maxed. The Laboratory alone needs 406 days, the Pet House 195 days; with the Gold Pass 324 days and 155 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.
The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.
Your village, not a template
ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.
Every building at Town Hall 17481 buildings and walls, with count, maximum level, total cost and build time
| Building | Count | Max | Total cost | Total build time |
|---|---|---|---|---|
| 4 | 12 | 294M Gold | 182 d | |
| 5 | 16 | 267M Gold | 168 d 3 h | |
| 5 | 17 | 238.1M Gold | 138 d 30 min | |
| 4 | 15 | 236.7M Gold | 172 d 12 h | |
| 3 | 11 | 217.5M Gold | 136 d 12 h | |
| 9 | 21 | 186.2M Gold | 91 d 19 h 50 min 15 s | |
| 4 | 17 | 173.6M Gold | 92 d 18 h | |
| 2 | 6 | 136M Gold | 90 d | |
| 3 | 3 | 127.5M Gold | 72 d | |
| 3 | 3 | 127.5M Gold | 72 d | |
| 7 | 21 | 119.9M Gold | 48 d 16 h 8 min 5 s | |
| 2 | 4 | 118M Gold | 67 d | |
| 2 | 12 | 107.4M Gold | 69 d | |
| 2 | 2 | 70M Gold | 37 d | |
| 1 | 7 | 69M Gold | 50 d | |
| 1 | 5 | 54M Gold | 31 d | |
| 1 | 2 | 35M Gold | 17 d | |
| 2 | 7 | 16.5M Gold | 14 d 12 h | |
| 1 | 4 | 1M Dark Elixir | 35 d | |
| 1 | 1 | – | – | |
| 9 | 12 | 290M Gold | 74 d 6 h | |
| 9 | 7 | 250.3M Gold | 110 d 6 h | |
| 8 | 11 | 203.7M Gold | 89 d 16 h | |
| 7 | 12 | 164.1M Gold | 68 d 16 h 30 min | |
| 8 | 13 | 146.1M Gold | 39 d 12 h 48 min | |
| 1 | 3 | 25.5M Gold | 9 d | |
| 4 | 4 | 6.6M Gold | 4 d 4 h | |
| 1 | 3 | 5.5M Gold | 3 d | |
| 325 | 18 | 7.96B Gold | – | |
| 4 | 18 | 116.2M Gold | 68 d 15 h 28 min 40 s | |
| 7 | 17 | 89.9M Gold | 30 d 17 h 43 min 20 s | |
| 7 | 17 | 89.9M Elixir | 30 d 17 h 43 min 20 s | |
| 4 | 18 | 116.2M Elixir | 68 d 15 h 28 min 40 s | |
| 3 | 11 | 91.2M Elixir | 58 d 6 h | |
| 1 | 12 | 57.5M Elixir | 34 d 4 h | |
| 4 | 13 | 192.2M Elixir | 127 d 10 h 24 min | |
| 1 | 19 | 96.3M Elixir | 62 d 12 h 32 min 25 s | |
| 1 | 15 | 64.2M Elixir | 50 d 18 h 31 min | |
| 1 | 13 | 80.4M Elixir | 52 d 2 h | |
| 1 | 9 | 54.8M Elixir | 35 d 18 h | |
| 1 | 13 | 91.7M Elixir | 62 d 20 h | |
| 1 | 8 | 37.7M Elixir | 33 d 18 h | |
| 1 | 9 | 88.8M Elixir | 49 d 12 h | |
| 1 | 11 | 91.5M Elixir | 49 d 12 h | |
| 1 | 10 | 66.5M Elixir | 43 d | |
| 1 | 11 | 75.4M Elixir | 55 d 1 h | |
| 5 | 7 | 217.5M Gold | 132 d 12 h | |
| 1 | 1 | – | – | |
| 1 | 1 | 1M Elixir | – |