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Town Hall 12 (TH12)

Maxing Town Hall 12 in Clash of Clans takes about 364 builder days and costs 685.2M gold, 337.4M elixir and 4.3M dark elixir, if you arrive with Town Hall 11 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 71 days, but the Laboratory needs about 134 days, so that is how long it really takes.

Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 12 village adds up to 659 builder days of buildings (heroes not included) and 1.69B gold.

The Town Hall upgrade itself costs 6M gold and takes 6 d. It is not counted in the totals on this page.

At a glance

Builder days364buildings and heroes, added up
Days with 6 builders71buildings and heroes only. 5 builders: 76 · 4 builders: 92 · 3 builders: 123
Laboratory134 daysthe slowest worker: more builders will not speed it up
Gold685.2M450M of it walls
Elixir337.4M
Dark Elixir4.3M

From a village that arrives at Town Hall 12 with Town Hall 11 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.

What to upgrade first at Town Hall 12

This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 12 with Town Hall 11 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.

The first 10 steps of the plan, from Day 0 to Day 4.5, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Laboratorylevel 9 → 10Day 0

    4 d · 3.8M Elixir

WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

  1. Hidden Teslanew buildingDay 0

    2 h · 250,000 Gold

  2. Inferno Towernew buildingDay 0

    12 h · 1M Gold

  3. Workshopnew buildingDay 0

    2 d · 2.4M Elixir

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. 4× Army Camplevel 9 → 10Day 0

    4 d each · 4.5M Elixir each

  2. Clan Castlelevel 7 → 8Day 2

    4 d · 5M Elixir

WhyKey defences: Max multiplies the defence weight by a key-building factor (Inferno Tower ×2, Eagle Artillery ×2 and X-Bow ×1.8), so they go before ordinary defences.

  1. Inferno Towerlevel 1 → 6Day 4

    12 d 12 h for all levels · 17M Gold

  2. 2× Inferno Towerlevel 5 → 6Day 4

    4 d each · 6M Gold each

  3. Eagle Artillerylevel 2 → 3Day 4.1

    7 d · 9M Gold

  4. 2× X-Bowlevel 5 → 6Day 4.5

    3 d 12 h each · 5M Gold each

Beside the builders, the Laboratory starts Electro Dragon to level 3 (4 d 12 h, from day 4), Dragon to level 7 (4 d 12 h, from day 8.5) and Rage Spell to level 6 (4 d, from day 13). Electro Dragon to level 3 needs the Laboratory at level 10 and the village arrives with level 9, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.

What these numbers assume
  • The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
  • Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
  • No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
  • The player is online all the time and every resource is there when a builder is free.
  • Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.

If you rush instead

Strategic rush heads for Town Hall 13 and does only what the game demands first. It starts the Town Hall on day 2 and it stands on day 9. Max keeps the Town Hall until nothing else is left, so it starts it on day 127, 125 days (about 4 months) later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.

What Strategic rush starts first, from the same village:

WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

  1. Hidden Teslanew buildingDay 0

    2 h · 250,000 Gold

  2. Inferno Towernew buildingDay 0

    12 h · 1M Gold

  3. Workshopnew buildingDay 0

    2 d · 2.4M Elixir

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. Laboratorylevel 9 → 11Day 0

    10 d for all levels · 9.3M Elixir

WhyNot needed yet, but the Town Hall after this one will ask for Hero Hall at level 7 (it opens Barbarian King and Archer Queen levels 66–75, Grand Warden and Minion Prince 41–50 and Royal Champion 1–25). Rush works towards it now, so no builder waits.

  1. Hero Halllevel 5 → 6Day 0

    5 d · 5.5M Elixir

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. 4× Army Camplevel 9 → 11Day 0

    9 d each for all levels · 12M Elixir each

WhyRush starts the Town Hall the moment the game allows it and never delays it.

  1. Town Halllevel 12 → 13Day 2

    7 d · 9M Gold

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. Clan Castlelevel 7 → 9Day 4

    10 d for all levels · 13M Elixir

When Town Hall 13 stands, 90% of the work at Town Hall 12 is still undone (443 of 494 builder, lab and Pet House days), most of it heroes: 148 of 153 days.

  • Heroes148 of 153 d
  • Laboratory126 of 130 d
  • Defences117 of 118 d
  • Offence buildings23 of 61 d
  • Collectors and storages20 of 22 d
  • Traps10 of 11 d

The biggest single leftovers: Barbarian King (50 days), Archer Queen (50 days), Grand Warden (32 days) and 3× Inferno Tower (21 days).

What hurts at Town Hall 12

The single upgrades this hall opens: levels that need Town Hall 12, one building at a time.

The longest builder waits

  1. Eagle Artillerylevel 2 → 37 d
  2. Dark Barrackslevel 8 → 97 d
  3. Barrackslevel 13 → 146 d
  4. Dark Spell Factorylevel 5 → 66 d
  5. Hero Halllevel 5 → 65 d

On the builders, the longest single wait is Eagle Artillery to level 3: 7 d for one. The next, Dark Barracks to level 9, takes 7 d. Four of the five are army buildings.

The longest lab and Pet House waits

  1. Freeze Spelllevel 6 → 75 d
  2. Lightning Spelllevel 8 → 95 d
  3. Overgrowth Spelllevel 1 → 25 d
  4. Headhunterlevel 1 → 25 d
  5. Electro Dragonlevel 2 → 34 d 12 h

In the lab, the longest single wait is Freeze Spell to level 7: 5 d for one. The next, Lightning Spell to level 9, takes 5 d. Three of the five are spells.

The most expensive upgrades

Gold

  1. Eagle Artillerylevel 2 → 39M
  2. Inferno Towerlevel 5 → 6 · ×36M
  3. Air Defenselevel 9 → 10 · ×45M
  4. X-Bowlevel 5 → 6 · ×45M
  5. Bomb Towerlevel 6 → 7 · ×24M

Elixir

  1. Grand Wardenlevel 39 → 408M
  2. Grand Wardenlevel 38 → 397.9M
  3. Grand Wardenlevel 37 → 387.8M
  4. Grand Wardenlevel 36 → 377.7M
  5. Grand Wardenlevel 35 → 367.6M

Dark Elixir

  1. Barbarian Kinglevel 64 → 65115,000
  2. Archer Queenlevel 64 → 65115,000
  3. Barbarian Kinglevel 63 → 64113,000
  4. Archer Queenlevel 63 → 64113,000
  5. Barbarian Kinglevel 62 → 63111,000

Eagle Artillery to level 3 is the most expensive step in gold: 9M. All 5 are defences.

Grand Warden to level 40 is the most expensive step in elixir: 8M. All 5 are hero levels.

Barbarian King to level 65 is the most expensive step in dark elixir: 115,000. All 5 are hero levels.

Walls take no builder time, so no ranking of build times shows them, but they are 66% of the gold at this hall: 450M of 685.2M.

New at this level

  • +1× Hidden Tesla
  • +1× Inferno Tower
  • +2× Spring Trap
  • +1× Giant Bomb
  • +1× Seeking Air Mine
  • +1× Air Bomb
  • 1× Workshop

Heroes, troops, spells, siege machines and pets

  • Wall Wrecker
  • Battle Blimp
  • Yeti
  • Stone Slammer
  • Headhunter
  • Overgrowth Spell

How long will it really take?

The builders are done after about 71 days with 6 of them, but the Laboratory runs on its own and needs about 134 days. From 3 builders on the total hardly moves (134 days with 3, 134 days with 6), because the Laboratory sets the pace.

“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.

BuildersBuildings and heroes doneEverything doneWith Gold Pass
3123 d134 dlast: Laboratory107 d
492 d134 dlast: Laboratory107 d
576 d134 dlast: Laboratory107 d
671 d134 dlast: Laboratory107 d

Days from the day you arrive at Town Hall 12 with Town Hall 11 maxed. The Laboratory alone needs 134 days; with the Gold Pass 107 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.

The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.

Your village, not a template

ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.

Every building at Town Hall 12428 buildings and walls, with count, maximum level, total cost and build time
BuildingCountMaxTotal costTotal build time
Archer Tower81775.9M Gold35 d 14 h 58 min
X-Bow4664M Gold50 d
Air Defense41060.3M Gold56 d 12 h
Hidden Tesla51059M Gold43 d 3 h
Cannon71754.1M Gold20 d 16 h 8 min 5 s
Inferno Tower3654M Gold39 d
Wizard Tower51150.1M Gold34 d 6 h 30 min
Mortar41245.2M Gold26 d 18 h
Bomb Tower2725.4M Gold21 d
Eagle Artillery1320M Gold16 d
Air Sweeper2716.5M Gold14 d 12 h
Crafting Station11––
Spring Trap8733.8M Gold8 d
Giant Bomb6511.7M Gold4 d 12 h
Seeking Air Mine6310.9M Gold4 d 12 h
Air Bomb6610.5M Gold6 d 9 h
Bomb687.3M Gold2 d 15 h 36 min
Tornado Trap135.5M Gold3 d
Skeleton Trap345M Gold3 d 3 h
Wall300131.05B Gold–
Elixir Collector71519.9M Gold9 d 17 h 43 min 20 s
Elixir Storage41315M Gold8 d 15 h 28 min 40 s
Gold Mine71519.9M Elixir9 d 17 h 43 min 20 s
Gold Storage41315M Elixir8 d 15 h 28 min 40 s
Dark Elixir Drill3939.3M Elixir31 d 6 h
Dark Elixir Storage1711.5M Elixir10 d 4 h
Army Camp41054.2M Elixir53 d 10 h 24 min
Barracks11422.7M Elixir20 d 12 h 32 min 25 s
Laboratory1108.8M Elixir10 d 18 h 31 min
Clan Castle1816.9M Elixir12 d 2 h
Spell Factory167.8M Elixir11 d 18 h
Dark Barracks1926.7M Elixir28 d 8 h
Dark Spell Factory168.7M Elixir16 d 18 h
Workshop1311.1M Elixir8 d 12 h
Blacksmith1512.1M Elixir10 d 12 h
Hero Hall1616.4M Elixir18 d 13 h
Builder's Hut51––
B.O.B's Hut11––
Helper Hut111M Elixir–