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Town Hall 8 (TH8)

Maxing Town Hall 8 in Clash of Clans takes about 53 builder days and costs 57.7M gold, 27.7M elixir and 225,500 dark elixir, if you arrive with Town Hall 7 maxed. With 5 builders the builders are done in about 13 days, but the Laboratory needs about 17 days, so that is how long it really takes.

Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 8 village adds up to 71 builder days of buildings (heroes not included) and 98.4M gold.

The Town Hall upgrade itself costs 2M gold and takes 1 d. It is not counted in the totals on this page.

At a glance

Builder days53buildings and heroes, added up
Days with 5 builders13buildings and heroes only. 4 builders: 14 · 3 builders: 19
Laboratory17 daysthe slowest worker: more builders will not speed it up
Gold57.7M22.7M of it walls
Elixir27.7M
Dark Elixir225,500

From a village that arrives at Town Hall 8 with Town Hall 7 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.

What to upgrade first at Town Hall 8

This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 8 with Town Hall 7 maxed (Max strategy, five builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.

The first 10 steps of the plan, from Day 0 to Day 0.5, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Laboratorylevel 5 → 6Day 0

    16 h · 400,000 Elixir

WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

  1. Place the new buildingsDay 0

    Elixir Storage, Gold Storage, Archer Tower, Mortar and Wizard Tower

    About 1 h of builder time in all · 106,300 Gold + 300 Elixir

  2. Hidden Teslanew buildingDay 0

    2 h · 250,000 Gold

  3. Dark Spell Factorynew buildingDay 0

    6 h · 130,000 Elixir

  4. Dark Elixir Drillnew buildingDay 0

    4 h · 180,000 Elixir

  5. Blacksmithnew buildingDay 0

    12 h · 600,000 Elixir

  6. Bomb Towernew buildingDay 0.1

    12 h · 700,000 Gold

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Clan Castlelevel 3 → 4Day 0.2

    1 d · 1.2M Elixir

WhyThe Hero Hall caps every hero. Level 2 opens Barbarian King levels 11–20 and Archer Queen 1–10.

  1. Hero Halllevel 1 → 2Day 0.3

    2 d · 1.6M Elixir

WhyA resource building (weight 1). This level is a big step up in hit points, which lifts it (×2).

  1. Elixir Storagelevel 1 → 11Day 0.5

    21 h for all levels · 948,250 Gold

Beside the builders, the Laboratory starts Dragon to level 3 (1 d 12 h, from day 0.7), Rage Spell to level 5 (2 d, from day 2.2) and Lightning Spell to level 5 (1 d, from day 4.2). Dragon to level 3 needs the Laboratory at level 6 and the village arrives with level 5, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.

What these numbers assume
  • The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
  • Five builders (five huts). No village has a sixth builder before Town Hall 10, so the calendar table runs 3, 4 and 5 builders. The Laboratory and the Pet House work beside the builders.
  • No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
  • The player is online all the time and every resource is there when a builder is free.
  • Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.

If you rush instead

Strategic rush heads for Town Hall 9 and does only what the game demands first. It starts the Town Hall on day 2 and it stands on day 4. Max keeps the Town Hall until nothing else is left, so it starts it on day 15, 13 days later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.

What Strategic rush starts first, from the same village:

WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

  1. Place the new buildingsDay 0

    2× Elixir Storage, 2× Gold Storage, 2× Archer Tower, Mortar, 2× Wizard Tower, Elixir Collector, Gold Mine and Air Defense

    About 3 h of builder time in all · 229,750 Gold + 750 Elixir

  2. Dark Spell Factorynew buildingDay 0

    6 h · 130,000 Elixir

  3. Dark Elixir Drillnew buildingDay 0

    4 h · 180,000 Elixir

  4. Blacksmithnew buildingDay 0

    12 h · 600,000 Elixir

  5. Hidden Teslanew buildingDay 0

    2 h · 250,000 Gold

WhyThe game will not start the Town Hall until the Hero Hall is at level 2, which opens Barbarian King levels 11–20 and Archer Queen 1–10.

  1. Hero Halllevel 1 → 3Day 0

    5 d for all levels · 3.9M Elixir

WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

  1. Bomb Towernew buildingDay 0.1

    12 h · 700,000 Gold

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. Laboratorylevel 5 → 7Day 0.2

    1 d 16 h for all levels · 1.2M Elixir

When Town Hall 9 stands, 72% of the work at Town Hall 8 is still undone (50 of 69 builder, lab and Pet House days), most of it defences: 15 of 20 days.

  • Defences15 of 20 d
  • Laboratory15 of 16 d
  • Heroes12 of 14 d
  • Collectors and storages4 of 7 d
  • Offence buildings2 of 10 d
  • Traps2 of 2 d

The biggest single leftovers: Barbarian King (9 days), 3× Wizard Tower (3.3 days), 3× Hidden Tesla (3 days) and 3× Air Defense (3 days).

What hurts at Town Hall 8

The single upgrades this hall opens: levels that need Town Hall 8, one building at a time.

The longest builder waits

  1. Dark Barrackslevel 3 → 42 d
  2. Hero Halllevel 1 → 22 d
  3. Dark Elixir Storagelevel 3 → 41 d 12 h
  4. Barrackslevel 9 → 101 d 12 h
  5. Dark Barrackslevel 2 → 31 d 12 h

On the builders, the longest single wait is Dark Barracks to level 4: 2 d for one. The next, Hero Hall to level 2, takes 2 d. Four of the five are army buildings.

The longest lab and Pet House waits

  1. Rage Spelllevel 4 → 52 d
  2. Dragonlevel 2 → 31 d 12 h
  3. Balloonlevel 4 → 51 d
  4. Healerlevel 2 → 31 d
  5. Healing Spelllevel 4 → 51 d

In the lab, the longest single wait is Rage Spell to level 5: 2 d for one. The next, Dragon to level 3, takes 1 d 12 h. Three of the five are troops.

The most expensive upgrades

Gold

  1. Hidden Teslalevel 5 → 6 · ×31.2M
  2. Air Defenselevel 5 → 6 · ×31M
  3. Bomb Towerlevel 1 → 21M
  4. Hidden Teslalevel 4 → 5 · ×3800,000
  5. Air Sweeperlevel 3 → 4800,000

Elixir

  1. Rage Spelllevel 4 → 52M
  2. Dragonlevel 2 → 32M
  3. Dark Barrackslevel 3 → 41.6M
  4. Hero Halllevel 1 → 21.6M
  5. Dark Elixir Storagelevel 3 → 41.5M

Dark Elixir

  1. Barbarian Kinglevel 19 → 2015,000
  2. Barbarian Kinglevel 18 → 1914,500
  3. Barbarian Kinglevel 17 → 1814,000
  4. Barbarian Kinglevel 16 → 1713,500
  5. Barbarian Kinglevel 15 → 1613,000

Hidden Tesla to level 6 is the most expensive step in gold: 1.2M each, on 3 buildings. All 5 are defences.

Rage Spell to level 5 is the most expensive step in elixir: 2M.

Barbarian King to level 20 is the most expensive step in dark elixir: 15,000. All 5 are hero levels.

Walls take no builder time, so no ranking of build times shows them, but they are 39% of the gold at this hall: 22.7M of 57.7M.

New at this level

  • +1× Hidden Tesla
  • +1× Archer Tower
  • +1× Wizard Tower
  • +1× Mortar
  • 1× Bomb Tower
  • +2× Spring Trap
  • +1× Giant Bomb
  • 2× Skeleton Trap
  • +2× Air Bomb
  • +1× Seeking Air Mine
  • +50× Wall
  • +1× Elixir Storage
  • +1× Gold Storage
  • +1× Dark Elixir Drill
  • 1× Dark Spell Factory
  • 1× Blacksmith

Heroes, troops, spells, siege machines and pets

  • P.E.K.K.A
  • Valkyrie
  • Golem
  • Poison Spell
  • Earthquake Spell
  • Archer Queen

How long will it really take?

The builders are done after about 13 days with 5 of them, but the Laboratory runs on its own and needs about 17 days. From 4 builders on the total hardly moves (17 days with 4, 17 days with 5), because the Laboratory sets the pace.

“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.

BuildersBuildings and heroes doneEverything doneWith Gold Pass
319 d19 dlast: Builders15 d
414 d17 dlast: Laboratory13 d
513 d17 dlast: Laboratory13 d

Days from the day you arrive at Town Hall 8 with Town Hall 7 maxed. The Laboratory alone needs 17 days; with the Gold Pass 13 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.

The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.

Your village, not a template

ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.

Every building at Town Hall 8311 buildings and walls, with count, maximum level, total cost and build time
BuildingCountMaxTotal costTotal build time
Hidden Tesla3611.1M Gold6 d 9 h
Air Defense367.9M Gold7 d 21 h
Archer Tower5106.9M Gold4 d 18 h 21 min 15 s
Wizard Tower366.3M Gold4 d 13 h 30 min
Cannon5104.9M Gold2 d 23 h 52 min 55 s
Mortar464.4M Gold3 d 10 h
Air Sweeper141.8M Gold1 d 6 h
Bomb Tower121.7M Gold1 d 6 h
Spring Trap632.2M Gold18 h
Giant Bomb33922,500 Gold12 h
Bomb65908,400 Gold9 h 36 min
Skeleton Trap22512,000 Gold10 h
Air Bomb43396,000 Gold6 h
Seeking Air Mine2124,000 Gold–
Wall225843M Gold–
Elixir Storage3112.8M Gold2 d 17 h 36 min 30 s
Elixir Collector6122.6M Gold3 d 2 h 20 min
Gold Mine6122.6M Elixir3 d 2 h 20 min
Gold Storage3112.8M Elixir2 d 17 h 36 min 30 s
Dark Elixir Drill232M Elixir1 d 20 h
Dark Elixir Storage143.3M Elixir3 d 12 h
Army Camp463.4M Elixir3 d 10 h 24 min
Barracks1103.4M Elixir3 d 12 h 32 min 25 s
Laboratory16780,000 Elixir1 d 6 h 31 min
Clan Castle141.9M Elixir1 d 14 h
Spell Factory131.1M Elixir1 d 18 h
Dark Barracks143.4M Elixir4 d 20 h
Dark Spell Factory12390,000 Elixir18 h
Blacksmith11600,000 Elixir12 h
Hero Hall121.6M Elixir2 d 1 h
Builder's Hut51––