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Town Hall 15 (TH15)

Maxing Town Hall 15 in Clash of Clans takes about 667 builder days and costs 1.84B gold, 578.9M elixir and 15.1M dark elixir, if you arrive with Town Hall 14 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 113 days, but the Laboratory needs about 283 days, so that is how long it really takes.

Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 15 village adds up to 1,760 builder days of buildings (heroes not included) and 6.03B gold.

The Town Hall upgrade itself costs 13M gold and takes 8 d. It is not counted in the totals on this page.

At a glance

Builder days667buildings and heroes, added up
Days with 6 builders113buildings and heroes only. 5 builders: 134 · 4 builders: 166 · 3 builders: 220
Laboratory283 daysthe slowest worker: more builders will not speed it up
Pet House210 daysits own lane, next to the builders
Gold1.84B1.3B of it walls
Elixir578.9M
Dark Elixir15.1M

From a village that arrives at Town Hall 15 with Town Hall 14 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.

What to upgrade first at Town Hall 15

This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 15 with Town Hall 14 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.

The first 9 steps of the plan, from Day 0 to Day 12, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Laboratorylevel 12 → 13Day 0

    8 d · 10.8M Elixir

WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

  1. Pet Houselevel 4 → 8Day 0

    19 d for all levels · 34M Elixir

WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

  1. Monolithnew buildingDay 0

    7 d · 200,000 Dark Elixir

  2. 2× Spell Towernew buildingDay 0

    7 d each · 9M Gold each

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Army Camplevel 11 → 12Day 0

    6 d · 10M Elixir

  2. 3× Army Camplevel 11 → 12Day 6

    6 d each · 10M Elixir each

  3. Clan Castlelevel 10 → 11Day 7

    8 d · 12M Elixir

WhyKey defences: Max multiplies the defence weight by a key-building factor (Monolith ×2 and Inferno Tower ×2), so they go before ordinary defences.

  1. Monolithlevel 1 → 2Day 8

    8 d · 250,000 Dark Elixir

  2. 3× Inferno Towerlevel 8 → 9Day 12

    6 d 12 h each · 10M Gold each

Beside the builders, the Laboratory starts Electro Dragon to level 6 (8 d 12 h, from day 8), Dragon to level 10 (7 d 12 h, from day 17) and Healer to level 8 (7 d, from day 24). The Pet House starts Frosty to level 2 (1 d 12 h, from day 4) and Diggy to level 2 (1 d 12 h, from day 11). Electro Dragon to level 6 needs the Laboratory at level 13 and the village arrives with level 12, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.

What these numbers assume
  • The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
  • Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
  • No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
  • The player is online all the time and every resource is there when a builder is free.
  • Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.

If you rush instead

Strategic rush heads for Town Hall 16 and does only what the game demands first. It starts the Town Hall on day 7 and it stands on day 16. Max keeps the Town Hall until nothing else is left, so it starts it on day 274, 267 days (about 9 months) later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.

What Strategic rush starts first, from the same village:

WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

  1. Monolithnew buildingDay 0

    7 d · 200,000 Dark Elixir

WhyThe game will not start the Town Hall until the Hero Hall is at level 9, which opens Barbarian King and Archer Queen levels 86–90, Grand Warden 61–65, Royal Champion 31–40, Minion Prince 61–70 and Dragon Duke 1–10.

  1. Hero Halllevel 8 → 9Day 0

    7 d · 11M Elixir

WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

  1. 2× Spell Towernew buildingDay 0

    7 d each · 9M Gold each

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. Laboratorylevel 12 → 13Day 0

    8 d · 10.8M Elixir

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5 (×3 as a key building).

  1. Pet Houselevel 4 → 6Day 0

    8 d 12 h for all levels · 15M Elixir

WhyNot needed yet, but the Town Hall after this one will ask for Cannon at level 21. Rush works towards it now, so no builder waits.

  1. Cannonlevel 20 → 21Day 4

    1 d 12 h · 3M Gold

WhyRuns in the Laboratory or the Pet House beside the builders, in ClashClock's default research order.

  1. Frostylevel 1 → 5Day 4

    10 d 12 h for all levels · 370,000 Dark Elixir

WhyNot needed yet, but the Town Hall after this one will ask for Cannon at level 21. Rush works towards it now, so no builder waits.

  1. Cannonlevel 20 → 21Day 5.5

    1 d 12 h · 3M Gold

When Town Hall 16 stands, 92% of the work at Town Hall 15 is still undone (1,050 of 1,147 builder, lab and Pet House days), most of it laboratory: 275 of 275 days.

  • Laboratory275 of 275 d
  • Heroes200 of 205 d
  • Defences196 of 240 d
  • Pet House196 of 206 d
  • Offence buildings78 of 113 d
  • Traps53 of 56 d
  • Collectors and storages29 of 29 d
  • Other buildings25 of 25 d

The biggest single leftovers: Minion Prince (55 days), Royal Champion (45 days), Diggy (38 days) and Phoenix (38 days).

What hurts at Town Hall 15

The single upgrades this hall opens: levels that need Town Hall 15, one building at a time.

The longest builder waits

  1. Dark Spell Factorylevel 7 → 810 d
  2. Dark Barrackslevel 11 → 129 d
  3. Eagle Artillerylevel 5 → 69 d
  4. Spell Towerlevel 2 → 3 · ×28 d 12 h
  5. Spell Factorylevel 7 → 88 d

On the builders, the longest single wait is Dark Spell Factory to level 8: 10 d for one. The next, Dark Barracks to level 12, takes 9 d. Three of the five are army buildings.

The longest lab and Pet House waits

  1. Ice Block Spelllevel 2 → 311 d
  2. Electro Titanlevel 2 → 39 d
  3. Wall Wreckerlevel 4 → 59 d
  4. Battle Blimplevel 4 → 59 d
  5. Stone Slammerlevel 4 → 59 d

In the lab, the longest single wait is Ice Block Spell to level 3: 11 d for one. The next, Electro Titan to level 3, takes 9 d. Three of the five are siege machines.

The most expensive upgrades

Gold

  1. Eagle Artillerylevel 5 → 613M
  2. Spell Towerlevel 2 → 3 · ×212M
  3. Scattershotlevel 3 → 4 · ×211.5M
  4. Spell Towerlevel 1 → 2 · ×211M
  5. Inferno Towerlevel 8 → 9 · ×310M

Elixir

  1. Dark Barrackslevel 11 → 1220M
  2. Dark Spell Factorylevel 7 → 818M
  3. Revive Spelllevel 1 → 218M
  4. Grand Wardenlevel 64 → 6517.5M
  5. Grand Wardenlevel 63 → 6417M

Dark Elixir

  1. Barbarian Kinglevel 89 → 90255,000
  2. Archer Queenlevel 89 → 90255,000
  3. Monolithlevel 1 → 2250,000
  4. Barbarian Kinglevel 88 → 89245,000
  5. Archer Queenlevel 88 → 89245,000

Eagle Artillery to level 6 is the most expensive step in gold: 13M. All 5 are defences.

Dark Barracks to level 12 is the most expensive step in elixir: 20M.

Barbarian King to level 90 is the most expensive step in dark elixir: 255,000. Four of the five are hero levels.

Walls take no builder time, so no ranking of build times shows them, but they are 71% of the gold at this hall: 1.3B of 1.84B.

New at this level

  • 2× Spell Tower
  • 1× Monolith

Heroes, troops, spells, siege machines and pets

  • Battle Drill
  • Root Rider
  • Furnace
  • Revive Spell
  • Angry Spell
  • Dragon Duke
  • Phoenix
  • Poison Lizard
  • Diggy
  • Frosty

How long will it really take?

The builders are done after about 113 days with 6 of them, but the Laboratory runs on its own and needs about 283 days. From 3 builders on the total hardly moves (283 days with 3, 283 days with 6), because the Laboratory sets the pace.

“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.

BuildersBuildings and heroes doneEverything doneWith Gold Pass
3220 d283 dlast: Laboratory225 d
4166 d283 dlast: Laboratory225 d
5134 d283 dlast: Laboratory225 d
6113 d283 dlast: Laboratory225 d

Days from the day you arrive at Town Hall 15 with Town Hall 14 maxed. The Laboratory alone needs 283 days, the Pet House 210 days; with the Gold Pass 225 days and 167 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.

The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.

Your village, not a template

ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.

Every building at Town Hall 15467 buildings and walls, with count, maximum level, total cost and build time
BuildingCountMaxTotal costTotal build time
X-Bow410190M Gold126 d
Archer Tower821165.5M Gold81 d 14 h 58 min
Hidden Tesla514151M Gold108 d 3 h
Air Defense413140.7M Gold118 d 12 h
Inferno Tower39136.5M Gold91 d 12 h
Wizard Tower515128.1M Gold88 d 30 min
Cannon721119.9M Gold48 d 16 h 8 min 5 s
Mortar41593.6M Gold56 d 18 h
Scattershot2479M Gold55 d
Spell Tower2364M Gold47 d
Bomb Tower21061.4M Gold45 d
Eagle Artillery1655M Gold40 d 12 h
Air Sweeper2716.5M Gold14 d 12 h
Monolith12450,000 Dark Elixir15 d
Crafting Station11––
Spring Trap910119M Gold29 d 6 h
Seeking Air Mine8574.5M Gold34 d
Giant Bomb7969.7M Gold32 d 23 h
Air Bomb71062.6M Gold33 d 16 h 30 min
Bomb81146.1M Gold15 d 12 h 48 min
Skeleton Trap446.6M Gold4 d 4 h
Tornado Trap135.5M Gold3 d
Wall325164.06B Gold–
Elixir Storage41654.2M Gold32 d 15 h 28 min 40 s
Elixir Collector71633.9M Gold16 d 17 h 43 min 20 s
Gold Mine71633.9M Elixir16 d 17 h 43 min 20 s
Gold Storage41654.2M Elixir32 d 15 h 28 min 40 s
Dark Elixir Drill31055.2M Elixir40 d 6 h
Dark Elixir Storage11031.5M Elixir22 d 4 h
Army Camp412124.2M Elixir97 d 10 h 24 min
Barracks11755.3M Elixir43 d 32 min 25 s
Laboratory11333.2M Elixir31 d 18 h 31 min
Clan Castle11146.9M Elixir33 d 2 h
Spell Factory1830.8M Elixir26 d 18 h
Dark Barracks11268.7M Elixir52 d 20 h
Dark Spell Factory1837.7M Elixir33 d 18 h
Workshop1749.8M Elixir29 d
Pet House1852M Elixir28 d 12 h
Blacksmith1837.5M Elixir26 d
Hero Hall1945.4M Elixir38 d 1 h
Builder's Hut55100M Gold70 d
B.O.B's Hut11––
Helper Hut111M Elixir–