Town Hall 15 (TH15)
Maxing Town Hall 15 in Clash of Clans takes about 667 builder days and costs 1.84B gold, 578.9M elixir and 15.1M dark elixir, if you arrive with Town Hall 14 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 113 days, but the Laboratory needs about 283 days, so that is how long it really takes.
Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 15 village adds up to 1,760 builder days of buildings (heroes not included) and 6.03B gold.
The Town Hall upgrade itself costs 13M gold and takes 8 d. It is not counted in the totals on this page.
At a glance
From a village that arrives at Town Hall 15 with Town Hall 14 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.
What to upgrade first at Town Hall 15
This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 15 with Town Hall 14 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.
The first 9 steps of the plan, from Day 0 to Day 12, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Laboratorylevel 12 → 13Day 0
WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

Pet Houselevel 4 → 8Day 0
WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

Monolithnew buildingDay 0

2× Spell Towernew buildingDay 0
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Army Camplevel 11 → 12Day 0

3× Army Camplevel 11 → 12Day 6

Clan Castlelevel 10 → 11Day 7
WhyKey defences: Max multiplies the defence weight by a key-building factor (Monolith ×2 and Inferno Tower ×2), so they go before ordinary defences.

Monolithlevel 1 → 2Day 8

3× Inferno Towerlevel 8 → 9Day 12
Beside the builders, the Laboratory starts Electro Dragon to level 6 (8 d 12 h, from day 8), Dragon to level 10 (7 d 12 h, from day 17) and Healer to level 8 (7 d, from day 24). The Pet House starts Frosty to level 2 (1 d 12 h, from day 4) and Diggy to level 2 (1 d 12 h, from day 11). Electro Dragon to level 6 needs the Laboratory at level 13 and the village arrives with level 12, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.
What these numbers assume
- The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
- Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
- No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
- The player is online all the time and every resource is there when a builder is free.
- Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.
If you rush instead
Strategic rush heads for Town Hall 16 and does only what the game demands first. It starts the Town Hall on day 7 and it stands on day 16. Max keeps the Town Hall until nothing else is left, so it starts it on day 274, 267 days (about 9 months) later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.
What Strategic rush starts first, from the same village:
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

Monolithnew buildingDay 0
WhyThe game will not start the Town Hall until the Hero Hall is at level 9, which opens Barbarian King and Archer Queen levels 86–90, Grand Warden 61–65, Royal Champion 31–40, Minion Prince 61–70 and Dragon Duke 1–10.

Hero Halllevel 8 → 9Day 0
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

2× Spell Towernew buildingDay 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Laboratorylevel 12 → 13Day 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5 (×3 as a key building).

Pet Houselevel 4 → 6Day 0
WhyNot needed yet, but the Town Hall after this one will ask for Cannon at level 21. Rush works towards it now, so no builder waits.

Cannonlevel 20 → 21Day 4
WhyRuns in the Laboratory or the Pet House beside the builders, in ClashClock's default research order.

Frostylevel 1 → 5Day 4
WhyNot needed yet, but the Town Hall after this one will ask for Cannon at level 21. Rush works towards it now, so no builder waits.

Cannonlevel 20 → 21Day 5.5
When Town Hall 16 stands, 92% of the work at Town Hall 15 is still undone (1,050 of 1,147 builder, lab and Pet House days), most of it laboratory: 275 of 275 days.
The biggest single leftovers: Minion Prince (55 days), Royal Champion (45 days), Diggy (38 days) and Phoenix (38 days).
What hurts at Town Hall 15
The single upgrades this hall opens: levels that need Town Hall 15, one building at a time.
The longest builder waits
Dark Spell Factorylevel 7 → 810 d
Dark Barrackslevel 11 → 129 d
Eagle Artillerylevel 5 → 69 d
Spell Towerlevel 2 → 3 · ×28 d 12 h
Spell Factorylevel 7 → 88 d
On the builders, the longest single wait is Dark Spell Factory to level 8: 10 d for one. The next, Dark Barracks to level 12, takes 9 d. Three of the five are army buildings.
The longest lab and Pet House waits
Ice Block Spelllevel 2 → 311 d
Electro Titanlevel 2 → 39 d
Wall Wreckerlevel 4 → 59 d
Battle Blimplevel 4 → 59 d
Stone Slammerlevel 4 → 59 d
In the lab, the longest single wait is Ice Block Spell to level 3: 11 d for one. The next, Electro Titan to level 3, takes 9 d. Three of the five are siege machines.
The most expensive upgrades
Gold
Eagle Artillerylevel 5 → 613M
Spell Towerlevel 2 → 3 · ×212M
Scattershotlevel 3 → 4 · ×211.5M
Spell Towerlevel 1 → 2 · ×211M
Inferno Towerlevel 8 → 9 · ×310M
Elixir
Dark Barrackslevel 11 → 1220M
Dark Spell Factorylevel 7 → 818M
Revive Spelllevel 1 → 218M
Grand Wardenlevel 64 → 6517.5M
Grand Wardenlevel 63 → 6417M
Dark Elixir
Barbarian Kinglevel 89 → 90255,000
Archer Queenlevel 89 → 90255,000
Monolithlevel 1 → 2250,000
Barbarian Kinglevel 88 → 89245,000
Archer Queenlevel 88 → 89245,000
Eagle Artillery to level 6 is the most expensive step in gold: 13M. All 5 are defences.
Dark Barracks to level 12 is the most expensive step in elixir: 20M.
Barbarian King to level 90 is the most expensive step in dark elixir: 255,000. Four of the five are hero levels.
Walls take no builder time, so no ranking of build times shows them, but they are 71% of the gold at this hall: 1.3B of 1.84B.
New at this level
2× Spell Tower
1× Monolith
Heroes, troops, spells, siege machines and pets
Battle Drill
Root Rider
Furnace
Revive Spell
Angry Spell
Dragon Duke
Phoenix
Poison Lizard
Diggy
Frosty
How long will it really take?
The builders are done after about 113 days with 6 of them, but the Laboratory runs on its own and needs about 283 days. From 3 builders on the total hardly moves (283 days with 3, 283 days with 6), because the Laboratory sets the pace.
“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.
| Builders | Buildings and heroes done | Everything done | With Gold Pass |
|---|---|---|---|
| 3 | 220 d | 283 dlast: Laboratory | 225 d |
| 4 | 166 d | 283 dlast: Laboratory | 225 d |
| 5 | 134 d | 283 dlast: Laboratory | 225 d |
| 6 | 113 d | 283 dlast: Laboratory | 225 d |
Days from the day you arrive at Town Hall 15 with Town Hall 14 maxed. The Laboratory alone needs 283 days, the Pet House 210 days; with the Gold Pass 225 days and 167 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.
The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.
Your village, not a template
ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.
Every building at Town Hall 15467 buildings and walls, with count, maximum level, total cost and build time
| Building | Count | Max | Total cost | Total build time |
|---|---|---|---|---|
| 4 | 10 | 190M Gold | 126 d | |
| 8 | 21 | 165.5M Gold | 81 d 14 h 58 min | |
| 5 | 14 | 151M Gold | 108 d 3 h | |
| 4 | 13 | 140.7M Gold | 118 d 12 h | |
| 3 | 9 | 136.5M Gold | 91 d 12 h | |
| 5 | 15 | 128.1M Gold | 88 d 30 min | |
| 7 | 21 | 119.9M Gold | 48 d 16 h 8 min 5 s | |
| 4 | 15 | 93.6M Gold | 56 d 18 h | |
| 2 | 4 | 79M Gold | 55 d | |
| 2 | 3 | 64M Gold | 47 d | |
| 2 | 10 | 61.4M Gold | 45 d | |
| 1 | 6 | 55M Gold | 40 d 12 h | |
| 2 | 7 | 16.5M Gold | 14 d 12 h | |
| 1 | 2 | 450,000 Dark Elixir | 15 d | |
| 1 | 1 | – | – | |
| 9 | 10 | 119M Gold | 29 d 6 h | |
| 8 | 5 | 74.5M Gold | 34 d | |
| 7 | 9 | 69.7M Gold | 32 d 23 h | |
| 7 | 10 | 62.6M Gold | 33 d 16 h 30 min | |
| 8 | 11 | 46.1M Gold | 15 d 12 h 48 min | |
| 4 | 4 | 6.6M Gold | 4 d 4 h | |
| 1 | 3 | 5.5M Gold | 3 d | |
| 325 | 16 | 4.06B Gold | – | |
| 4 | 16 | 54.2M Gold | 32 d 15 h 28 min 40 s | |
| 7 | 16 | 33.9M Gold | 16 d 17 h 43 min 20 s | |
| 7 | 16 | 33.9M Elixir | 16 d 17 h 43 min 20 s | |
| 4 | 16 | 54.2M Elixir | 32 d 15 h 28 min 40 s | |
| 3 | 10 | 55.2M Elixir | 40 d 6 h | |
| 1 | 10 | 31.5M Elixir | 22 d 4 h | |
| 4 | 12 | 124.2M Elixir | 97 d 10 h 24 min | |
| 1 | 17 | 55.3M Elixir | 43 d 32 min 25 s | |
| 1 | 13 | 33.2M Elixir | 31 d 18 h 31 min | |
| 1 | 11 | 46.9M Elixir | 33 d 2 h | |
| 1 | 8 | 30.8M Elixir | 26 d 18 h | |
| 1 | 12 | 68.7M Elixir | 52 d 20 h | |
| 1 | 8 | 37.7M Elixir | 33 d 18 h | |
| 1 | 7 | 49.8M Elixir | 29 d | |
| 1 | 8 | 52M Elixir | 28 d 12 h | |
| 1 | 8 | 37.5M Elixir | 26 d | |
| 1 | 9 | 45.4M Elixir | 38 d 1 h | |
| 5 | 5 | 100M Gold | 70 d | |
| 1 | 1 | – | – | |
| 1 | 1 | 1M Elixir | – |