Town Hall 14 (TH14)
Maxing Town Hall 14 in Clash of Clans takes about 519 builder days and costs 1.53B gold, 429.2M elixir and 9.9M dark elixir, if you arrive with Town Hall 13 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 88 days, but the Laboratory needs about 187 days, so that is how long it really takes.
Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 14 village adds up to 1,298 builder days of buildings (heroes not included) and 4.2B gold.
The Town Hall upgrade itself costs 12M gold and takes 7 d 12 h. It is not counted in the totals on this page.
At a glance
From a village that arrives at Town Hall 14 with Town Hall 13 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.
What to upgrade first at Town Hall 14
This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 14 with Town Hall 13 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.
The first 10 steps of the plan, from Day 0 to Day 12, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Laboratorylevel 11 → 12Day 0
WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

Pet Housenew buildingDay 0
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Clan Castlelevel 9 → 10Day 0
WhyA key defence: Max multiplies its weight by ×2, so it goes before ordinary defences.

3× Inferno Towerlevel 7 → 8Day 0
WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

Pet Houselevel 1 → 4Day 1
WhyKey defences: Max multiplies the defence weight by a key-building factor (Scattershot ×2, Eagle Artillery ×2 and X-Bow ×1.8), so they go before ordinary defences.

2× Scattershotlevel 2 → 3Day 6

Eagle Artillerylevel 4 → 5Day 6

3× X-Bowlevel 8 → 9Day 7

X-Bowlevel 8 → 9Day 12
WhyEverything else carries a low weight (0.6). This level is a big step up in hit points and damage, which lifts it (×3).

3× Builder's Hutlevel 1 → 2Day 12
Beside the builders, the Laboratory starts Electro Dragon to level 5 (8 d, from day 7), Dragon to level 9 (7 d, from day 15) and Balloon to level 10 (7 d, from day 22). The Pet House starts L.A.S.S.I to level 2 (1 d, from day 1) and Electro Owl to level 2 (1 d 12 h, from day 3.5). Electro Dragon to level 5 needs the Laboratory at level 12 and the village arrives with level 11, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.
What these numbers assume
- The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
- Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
- No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
- The player is online all the time and every resource is there when a builder is free.
- Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.
If you rush instead
Strategic rush heads for Town Hall 15 and does only what the game demands first. It starts the Town Hall on day 1 and it stands on day 9. Max keeps the Town Hall until nothing else is left, so it starts it on day 179, 178 days (about 6 months) later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.
What Strategic rush starts first, from the same village:
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

Pet Housenew buildingDay 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Laboratorylevel 11 → 12Day 0
WhyNot needed yet, but the Town Hall after this one will ask for Hero Hall at level 9 (it opens Barbarian King and Archer Queen levels 86–90, Grand Warden 61–65, Royal Champion 31–40, Minion Prince 61–70 and Dragon Duke 1–10). Rush works towards it now, so no builder waits.

Hero Halllevel 7 → 8Day 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Clan Castlelevel 9 → 10Day 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5.

Blacksmithlevel 6 → 7Day 0

Workshoplevel 5 → 6Day 0
WhyRush starts the Town Hall the moment the game allows it and never delays it.

Town Halllevel 14 → 15Day 1
WhyRuns in the Laboratory or the Pet House beside the builders, in ClashClock's default research order.

L.A.S.S.Ilevel 1 → 7Day 1
When Town Hall 15 stands, 93% of the work at Town Hall 14 is still undone (773 of 829 builder, lab and Pet House days), most of it heroes: 185 of 185 days.
The biggest single leftovers: 5× Builder's Hut (45 days), Barbarian King (45 days), Archer Queen (45 days) and Minion Prince (40 days).
What hurts at Town Hall 14
The single upgrades this hall opens: levels that need Town Hall 14, one building at a time.
The longest builder waits
Dark Barrackslevel 10 → 118 d
Eagle Artillerylevel 4 → 58 d
Barrackslevel 15 → 167 d 12 h
Scattershotlevel 2 → 3 · ×27 d 12 h
Dark Spell Factorylevel 6 → 77 d
On the builders, the longest single wait is Dark Barracks to level 11: 8 d for one. The next, Eagle Artillery to level 5, takes 8 d. Three of the five are army buildings.
The longest lab and Pet House waits
Ice Block Spelllevel 1 → 210 d
Overgrowth Spelllevel 2 → 38 d 12 h
Electro Titanlevel 1 → 28 d
Dragon Riderlevel 2 → 38 d
Electro Dragonlevel 4 → 58 d
In the lab, the longest single wait is Ice Block Spell to level 2: 10 d for one. The next, Overgrowth Spell to level 3, takes 8 d 12 h. Three of the five are troops.
The most expensive upgrades
Gold
Eagle Artillerylevel 4 → 512M
Scattershotlevel 2 → 3 · ×211M
Inferno Towerlevel 7 → 8 · ×39.5M
X-Bowlevel 8 → 9 · ×49M
Air Defenselevel 11 → 12 · ×46.5M
Elixir
Grand Wardenlevel 59 → 6015M
Grand Wardenlevel 58 → 5914.6M
Grand Wardenlevel 57 → 5814.2M
Electro Titanlevel 1 → 214M
Grand Wardenlevel 56 → 5713.8M
Dark Elixir
Barbarian Kinglevel 84 → 85200,000
Archer Queenlevel 84 → 85200,000
Barbarian Kinglevel 83 → 84195,000
Archer Queenlevel 83 → 84195,000
Barbarian Kinglevel 82 → 83190,000
Eagle Artillery to level 5 is the most expensive step in gold: 12M. All 5 are defences.
Grand Warden to level 60 is the most expensive step in elixir: 15M. Four of the five are hero levels.
Barbarian King to level 85 is the most expensive step in dark elixir: 200,000. All 5 are hero levels.
Walls take no builder time, so no ranking of build times shows them, but they are 73% of the gold at this hall: 1.11B of 1.53B.
New at this level
+1× Giant Bomb
+1× Air Bomb
+1× Seeking Air Mine
+1× Bomb
+1× Skeleton Trap
+25× Wall
1× Pet House
Heroes, troops, spells, siege machines and pets
Flame Flinger
Electro Titan
Druid
Ice Block Spell
L.A.S.S.I
Mighty Yak
Electro Owl
Unicorn
How long will it really take?
The builders are done after about 88 days with 6 of them, but the Laboratory runs on its own and needs about 187 days. From 3 builders on the total hardly moves (187 days with 3, 187 days with 6), because the Laboratory sets the pace.
“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.
| Builders | Buildings and heroes done | Everything done | With Gold Pass |
|---|---|---|---|
| 3 | 168 d | 187 dlast: Laboratory | 149 d |
| 4 | 128 d | 187 dlast: Laboratory | 149 d |
| 5 | 105 d | 187 dlast: Laboratory | 149 d |
| 6 | 88 d | 187 dlast: Laboratory | 149 d |
Days from the day you arrive at Town Hall 14 with Town Hall 13 maxed. The Laboratory alone needs 187 days, the Pet House 131 days; with the Gold Pass 149 days and 104 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.
The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.
Your village, not a template
ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.
Every building at Town Hall 14464 buildings and walls, with count, maximum level, total cost and build time
| Building | Count | Max | Total cost | Total build time |
|---|---|---|---|---|
| 4 | 9 | 152M Gold | 104 d | |
| 8 | 20 | 133.5M Gold | 65 d 14 h 58 min | |
| 5 | 13 | 118.5M Gold | 88 d 3 h | |
| 4 | 12 | 108.7M Gold | 94 d 12 h | |
| 3 | 8 | 106.5M Gold | 72 d | |
| 5 | 14 | 100.6M Gold | 68 d 30 min | |
| 7 | 20 | 98.9M Gold | 38 d 4 h 8 min 5 s | |
| 4 | 14 | 73.6M Gold | 44 d 18 h | |
| 2 | 3 | 56M Gold | 39 d | |
| 2 | 9 | 47.4M Gold | 36 d | |
| 1 | 5 | 42M Gold | 31 d 12 h | |
| 2 | 7 | 16.5M Gold | 14 d 12 h | |
| 1 | 1 | – | – | |
| 9 | 9 | 83M Gold | 20 d 6 h | |
| 7 | 8 | 47.3M Gold | 18 d 23 h | |
| 7 | 9 | 41.6M Gold | 23 d 4 h 30 min | |
| 8 | 4 | 34.5M Gold | 18 d | |
| 8 | 10 | 26.1M Gold | 9 d 12 h 48 min | |
| 4 | 4 | 6.6M Gold | 4 d 4 h | |
| 1 | 3 | 5.5M Gold | 3 d | |
| 325 | 15 | 2.76B Gold | – | |
| 4 | 15 | 38.2M Gold | 20 d 15 h 28 min 40 s | |
| 7 | 16 | 33.9M Gold | 16 d 17 h 43 min 20 s | |
| 7 | 16 | 33.9M Elixir | 16 d 17 h 43 min 20 s | |
| 4 | 15 | 38.2M Elixir | 20 d 15 h 28 min 40 s | |
| 3 | 10 | 55.2M Elixir | 40 d 6 h | |
| 1 | 9 | 23.5M Elixir | 17 d 16 h | |
| 4 | 11 | 84.2M Elixir | 73 d 10 h 24 min | |
| 1 | 16 | 42.7M Elixir | 35 d 32 min 25 s | |
| 1 | 12 | 22.4M Elixir | 23 d 18 h 31 min | |
| 1 | 10 | 34.9M Elixir | 25 d 2 h | |
| 1 | 7 | 16.8M Elixir | 18 d 18 h | |
| 1 | 11 | 48.7M Elixir | 43 d 20 h | |
| 1 | 7 | 19.7M Elixir | 23 d 18 h | |
| 1 | 6 | 38.8M Elixir | 23 d | |
| 1 | 4 | 18M Elixir | 9 d 12 h | |
| 1 | 7 | 27.5M Elixir | 20 d | |
| 1 | 8 | 34.4M Elixir | 31 d 1 h | |
| 5 | 4 | 65M Gold | 45 d | |
| 1 | 1 | – | – | |
| 1 | 1 | 1M Elixir | – |