Town Hall 18 (TH18)
Maxing Town Hall 18 in Clash of Clans takes about 1,817 builder days and costs 5.25B gold, 1.83B elixir and 26.9M dark elixir, if you arrive with Town Hall 17 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 308 days, but the Laboratory needs about 768 days, so that is how long it really takes.
Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 18 village adds up to 4,486 builder days of buildings (heroes not included) and 17.32B gold.
The Town Hall upgrade itself costs 25M gold and takes 12 d. It is not counted in the totals on this page.
At a glance
From a village that arrives at Town Hall 18 with Town Hall 17 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.
What to upgrade first at Town Hall 18
This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 18 with Town Hall 17 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.
The first 9 steps of the plan, from Day 0 to Day 16, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Laboratorylevel 15 → 16Day 0
WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

Pet Houselevel 11 → 12Day 0
WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

Place the new buildingsDay 0

Revenge Towernew buildingDay 0

2× Super Wizard Towernew buildingDay 0
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

3× Army Camplevel 13 → 14Day 0
WhyRaised first, because the upgrades coming up cost more gold than your storages can hold.

2× Gold Storagelevel 18 → 19Day 13
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Army Camplevel 13 → 14Day 15

Clan Castlelevel 13 → 14Day 16
Beside the builders, the Laboratory starts Totem Spell to level 4 (16 d, from day 16), Rage Spell to level 7 (14 d, from day 32) and Freeze Spell to level 8 (15 d 12 h, from day 46). The Pet House starts Diggy to level 11 (7 d, from day 14) and Greedy Raven to level 2 (8 d, from day 52). Totem Spell to level 4 needs the Laboratory at level 16 and the village arrives with level 15, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.
What these numbers assume
- The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
- Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
- No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
- The player is online all the time and every resource is there when a builder is free.
- Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.
What hurts at Town Hall 18
The single upgrades this hall opens: levels that need Town Hall 18, one building at a time.
The longest builder waits
Laboratorylevel 15 → 1616 d
Firespitterlevel 2 → 3 · ×215 d
Scattershotlevel 6 → 7 · ×215 d
Army Camplevel 13 → 14 · ×415 d
Monolithlevel 4 → 515 d
On the builders, the longest single wait is Laboratory to level 16: 16 d for one. The next, Firespitter to level 3, takes 15 d. Three of the five are defences.
The longest lab and Pet House waits
Electro Dragonlevel 8 → 916 d
Electro Titanlevel 4 → 516 d
Root Riderlevel 3 → 416 d
Meteor Golemlevel 2 → 316 d
Revive Spelllevel 4 → 516 d
In the lab, the longest single wait is Electro Dragon to level 9: 16 d for one. The next, Electro Titan to level 5, takes 16 d. Four of the five are troops.
The most expensive upgrades
Gold
Super Wizard Towerlevel 1 → 2 · ×230M
Firespitterlevel 2 → 3 · ×229M
Super Wizard Towernew building · ×229M
Multi-Gear Towerlevel 2 → 328M
Multi-Archer Towerlevel 3 → 4 · ×327M
Elixir
Grand Wardenlevel 84 → 8530.5M
Electro Dragonlevel 8 → 930M
Electro Titanlevel 4 → 530M
Root Riderlevel 3 → 430M
Meteor Golemlevel 2 → 330M
Dark Elixir
Barbarian Kinglevel 109 → 110490,000
Archer Queenlevel 109 → 110490,000
Barbarian Kinglevel 108 → 109485,000
Archer Queenlevel 108 → 109485,000
Dragon Dukelevel 24 → 25480,000
Super Wizard Tower to level 2 is the most expensive step in gold: 30M each, on 2 buildings. All 5 are defences.
Grand Warden to level 85 is the most expensive step in elixir: 30.5M. Four of the five are troops.
Barbarian King to level 110 is the most expensive step in dark elixir: 490,000. All 5 are hero levels.
Walls take no builder time, so no ranking of build times shows them, but they are 62% of the gold at this hall: 3.25B of 5.25B.
New at this level
+1× Wizard Tower
2× Super Wizard Tower
1× Revenge Tower
1× Longshot
1× Smasher
1× Logger
+1× Air Bomb
Heroes, troops, spells, siege machines and pets
Greedy Raven
How long will it really take?
The builders are done after about 308 days with 6 of them, but the Laboratory runs on its own and needs about 768 days. From 3 builders on the total hardly moves (768 days with 3, 768 days with 6), because the Laboratory sets the pace.
“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.
| Builders | Buildings and heroes done | Everything done | With Gold Pass |
|---|---|---|---|
| 3 | 602 d | 768 dlast: Laboratory | 614 d |
| 4 | 456 d | 768 dlast: Laboratory | 614 d |
| 5 | 368 d | 768 dlast: Laboratory | 614 d |
| 6 | 308 d | 768 dlast: Laboratory | 614 d |
Days from the day you arrive at Town Hall 18 with Town Hall 17 maxed. The Laboratory alone needs 768 days, the Pet House 124 days; with the Gold Pass 614 days and 99 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.
The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.
Your village, not a template
ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.
Every building at Town Hall 18489 buildings and walls, with count, maximum level, total cost and build time
| Building | Count | Max | Total cost | Total build time |
|---|---|---|---|---|
| 4 | 13 | 398M Gold | 236 d | |
| 5 | 17 | 392M Gold | 233 d 3 h | |
| 4 | 16 | 340.7M Gold | 225 d 12 h | |
| 3 | 12 | 297M Gold | 177 d | |
| 6 | 17 | 285.7M Gold | 165 d 15 h | |
| 4 | 18 | 257.6M Gold | 142 d 18 h | |
| 3 | 4 | 208.5M Gold | 114 d | |
| 3 | 4 | 207M Gold | 112 d 12 h | |
| 2 | 7 | 189M Gold | 120 d | |
| 9 | 21 | 186.2M Gold | 91 d 19 h 50 min 15 s | |
| 2 | 13 | 157.4M Gold | 95 d | |
| 2 | 3 | 128M Gold | 67 d | |
| 7 | 21 | 119.9M Gold | 48 d 16 h 8 min 5 s | |
| 2 | 4 | 118M Gold | 67 d | |
| 2 | 2 | 118M Gold | 54 d | |
| 1 | 7 | 69M Gold | 50 d | |
| 1 | 3 | 63M Gold | 31 d | |
| 1 | 5 | 54M Gold | 31 d | |
| 2 | 7 | 16.5M Gold | 14 d 12 h | |
| 1 | 5 | 1.5M Dark Elixir | 50 d | |
| 1 | 2 | 890,000 Dark Elixir | 27 d 5 s | |
| 1 | 1 | – | – | |
| 1 | 5 | 94M Elixir | 40 d | |
| 1 | 5 | 94M Elixir | 40 d | |
| 1 | 5 | 94M Elixir | 40 d | |
| 9 | 13 | 434M Gold | 173 d 6 h | |
| 9 | 8 | 421.3M Gold | 213 d 18 h | |
| 8 | 12 | 339.7M Gold | 173 d 16 h | |
| 8 | 13 | 307.6M Gold | 150 d 12 h | |
| 8 | 14 | 258.1M Gold | 103 d 12 h 48 min | |
| 4 | 5 | 78.6M Gold | 32 d 4 h | |
| 1 | 4 | 45.5M Gold | 22 d | |
| 1 | 3 | 5.5M Gold | 3 d | |
| 325 | 19 | 11.21B Gold | – | |
| 4 | 19 | 188.2M Gold | 118 d 15 h 28 min 40 s | |
| 7 | 17 | 89.9M Gold | 30 d 17 h 43 min 20 s | |
| 7 | 17 | 89.9M Elixir | 30 d 17 h 43 min 20 s | |
| 4 | 19 | 188.2M Elixir | 118 d 15 h 28 min 40 s | |
| 3 | 11 | 91.2M Elixir | 58 d 6 h | |
| 1 | 13 | 82.5M Elixir | 47 d 4 h | |
| 4 | 14 | 296.2M Elixir | 187 d 10 h 24 min | |
| 1 | 19 | 96.3M Elixir | 62 d 12 h 32 min 25 s | |
| 1 | 16 | 91.2M Elixir | 66 d 18 h 31 min | |
| 1 | 14 | 108.4M Elixir | 66 d 2 h | |
| 1 | 9 | 54.8M Elixir | 35 d 18 h | |
| 1 | 13 | 91.7M Elixir | 62 d 20 h | |
| 1 | 8 | 37.7M Elixir | 33 d 18 h | |
| 1 | 9 | 88.8M Elixir | 49 d 12 h | |
| 1 | 12 | 117M Elixir | 63 d | |
| 1 | 10 | 66.5M Elixir | 43 d | |
| 1 | 12 | 101.4M Elixir | 68 d 13 h | |
| 5 | 8 | 337.5M Gold | 197 d 12 h | |
| 1 | 1 | – | – | |
| 1 | 1 | 1M Elixir | – |