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Town Hall 7 (TH7)

Maxing Town Hall 7 in Clash of Clans takes about 22 builder days and costs 24.9M gold, 13.7M elixir and 67,000 dark elixir, if you arrive with Town Hall 6 maxed. With 5 builders the builders are done in about 4.7 days, but the Laboratory needs about 7 days, so that is how long it really takes.

Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 7 village adds up to 33 builder days of buildings (heroes not included) and 40.7M gold.

The Town Hall upgrade itself costs 1M gold and takes 18 h. It is not counted in the totals on this page.

At a glance

Builder days22buildings and heroes, added up
Days with 5 builders5buildings and heroes only. 4 builders: 6 · 3 builders: 7
Laboratory7 daysthe slowest worker: more builders will not speed it up
Gold24.9M12.1M of it walls
Elixir13.7M
Dark Elixir67,000

From a village that arrives at Town Hall 7 with Town Hall 6 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.

What to upgrade first at Town Hall 7

This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 7 with Town Hall 6 maxed (Max strategy, five builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.

The first 10 steps of the plan, from Day 0 to Day 0.4, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.

WhyRaised first, because the upgrades coming up cost more dark elixir than your storages can hold.

  1. Dark Elixir Storagenew buildingDay 0

    8 h · 250,000 Elixir

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Laboratorylevel 4 → 5Day 0

    8 h · 200,000 Elixir

WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

  1. Place the new buildingsDay 0

    Army Camp, 2× Cannon, Archer Tower, Mortar and Air Defense

    About 1 h of builder time in all · 28,500 Gold + 200 Elixir

  2. 2× Hidden Teslanew buildingDay 0

    2 h each · 250,000 Gold each

  3. Dark Barracksnew buildingDay 0

    8 h · 200,000 Elixir

  4. Dark Elixir Drillnew buildingDay 0.1

    4 h · 180,000 Elixir

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Army Camplevel 1 → 6Day 0.1

    20 h for all levels · 862,000 Elixir

WhyA key defence: Max multiplies its weight by ×1.6, so it goes before ordinary defences.

  1. 2× Hidden Teslalevel 1 → 3Day 0.3

    7 h each for all levels · 850,000 Gold each

WhyHeroes carry the highest category weight in Max (2.2), so a hero level goes early.

  1. Barbarian Kinglevel 1 → 10Day 0.3

    4 d 8 h for all levels · 64,000 Dark Elixir

WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

  1. Spell Factorylevel 2 → 3Day 0.4

    1 d · 600,000 Elixir

Beside the builders, the Laboratory starts Balloon to level 4 (18 h, from day 0.3), Healing Spell to level 4 (12 h, from day 1.1) and Rage Spell to level 2 (6 h, from day 1.6). Balloon to level 4 needs the Laboratory at level 5 and the village arrives with level 4, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.

What these numbers assume
  • The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
  • Five builders (five huts). No village has a sixth builder before Town Hall 10, so the calendar table runs 3, 4 and 5 builders. The Laboratory and the Pet House work beside the builders.
  • No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
  • The player is online all the time and every resource is there when a builder is free.
  • Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.

If you rush instead

Strategic rush heads for Town Hall 8 and does only what the game demands first. It starts the Town Hall on day 0.3 and it stands on day 1.3. Max keeps the Town Hall until nothing else is left, so it starts it on day 6, 5.7 days later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.

What Strategic rush starts first, from the same village:

WhyRaised first, because the upgrades coming up cost more dark elixir than your storages can hold.

  1. Dark Elixir Storagenew buildingDay 0

    8 h · 250,000 Elixir

WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

  1. Place the new buildingsDay 0

    Army Camp, 2× Cannon, 2× Archer Tower, 2× Mortar, Air Defense, Elixir Storage, Gold Storage and Wizard Tower

    About 3 h of builder time in all · 134,800 Gold + 500 Elixir

  2. Dark Barracksnew buildingDay 0

    8 h · 200,000 Elixir

  3. Dark Elixir Drillnew buildingDay 0

    4 h · 180,000 Elixir

  4. 2× Hidden Teslanew buildingDay 0

    2 h each · 250,000 Gold each

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. Laboratorylevel 4 → 6Day 0.1

    1 d for all levels · 600,000 Elixir

  2. Army Camplevel 1 → 6Day 0.1

    20 h for all levels · 862,000 Elixir

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5.

  1. Spell Factorylevel 2 → 3Day 0.2

    1 d · 600,000 Elixir

When Town Hall 8 stands, 78% of the work at Town Hall 7 is still undone (21 of 28 builder, lab and Pet House days), most of it defences: 7 of 8 days.

  • Defences7 of 8 d
  • Laboratory6 of 7 d
  • Heroes3 of 4 d
  • Collectors and storages3 of 4 d
  • Offence buildings2 of 5 d

The biggest single leftovers: Barbarian King (3.3 days), 3× Air Defense (3.1 days), Rage Spell (1.8 days) and Dark Barracks (1 day).

What hurts at Town Hall 7

The single upgrades this hall opens: levels that need Town Hall 7, one building at a time.

The longest builder waits

  1. Barrackslevel 8 → 91 d
  2. Spell Factorylevel 2 → 31 d
  3. Dark Barrackslevel 1 → 21 d
  4. Barbarian Kinglevel 9 → 1020 h
  5. Air Defenselevel 4 → 5 · ×318 h

On the builders, the longest single wait is Barracks to level 9: 1 d for one. The next, Spell Factory to level 3, takes 1 d. Three of the five are army buildings.

The longest lab and Pet House waits

  1. Rage Spelllevel 3 → 41 d
  2. Dragonlevel 1 → 218 h
  3. Balloonlevel 3 → 418 h
  4. Rage Spelllevel 2 → 312 h
  5. Wizardlevel 3 → 412 h

In the lab, the longest single wait is Rage Spell to level 4: 1 d for one. The next, Dragon to level 2, takes 18 h. Three of the five are troops.

The most expensive upgrades

Gold

  1. Air Defenselevel 4 → 5 · ×3800,000
  2. Elixir Storagelevel 10 → 11 · ×2500,000
  3. Hidden Teslalevel 2 → 3 · ×2500,000
  4. Air Sweeperlevel 2 → 3450,000
  5. Wizard Towerlevel 3 → 4 · ×2400,000

Elixir

  1. Barrackslevel 8 → 91M
  2. Rage Spelllevel 3 → 41M
  3. Dragonlevel 1 → 21M
  4. Rage Spelllevel 2 → 3800,000
  5. Balloonlevel 3 → 4720,000

Dark Elixir

  1. Barbarian Kinglevel 9 → 1010,000
  2. Barbarian Kinglevel 8 → 98,500
  3. Barbarian Kinglevel 7 → 88,000
  4. Barbarian Kinglevel 6 → 77,500
  5. Barbarian Kinglevel 5 → 67,000

Air Defense to level 5 is the most expensive step in gold: 800,000 each, on 3 buildings. Four of the five are defences.

Barracks to level 9 is the most expensive step in elixir: 1M.

Barbarian King to level 10 is the most expensive step in dark elixir: 10,000. All 5 are hero levels.

Walls take no builder time, so no ranking of build times shows them, but they are 48% of the gold at this hall: 12.1M of 24.9M.

New at this level

  • +1× Air Defense
  • 2× Hidden Tesla
  • +1× Archer Tower
  • +2× Cannon
  • +1× Mortar
  • +2× Bomb
  • +1× Giant Bomb
  • 1× Seeking Air Mine
  • +50× Wall
  • 1× Dark Elixir Drill
  • 1× Dark Elixir Storage
  • +1× Army Camp
  • 1× Dark Barracks

Heroes, troops, spells, siege machines and pets

  • Dragon
  • Minion
  • Hog Rider
  • Rage Spell

How long will it really take?

The builders are done after about 4.7 days with 5 of them, but the Laboratory runs on its own and needs about 7 days. From 4 builders on the total hardly moves (7 days with 4, 7 days with 5), because the Laboratory sets the pace.

“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.

BuildersBuildings and heroes doneEverything doneWith Gold Pass
37 d7 dlast: Builders6 d
46 d7 dlast: Laboratory6 d
55 d7 dlast: Laboratory6 d

Days from the day you arrive at Town Hall 7 with Town Hall 6 maxed. The Laboratory alone needs 7 days; with the Gold Pass 5.5 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.

The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.

Your village, not a template

ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.

Every building at Town Hall 7243 buildings and walls, with count, maximum level, total cost and build time
BuildingCountMaxTotal costTotal build time
Air Defense354.9M Gold4 d 21 h
Hidden Tesla232.2M Gold18 h
Archer Tower482.1M Gold1 d 23 h 29 min
Cannon582M Gold1 d 10 h 22 min 55 s
Wizard Tower241.8M Gold1 d 5 h
Mortar351.8M Gold1 d 13 h 30 min
Air Sweeper13950,000 Gold18 h
Spring Trap42528,000 Gold4 h
Bomb64308,400 Gold3 h 36 min
Air Bomb23198,000 Gold3 h
Giant Bomb22175,000 Gold2 h
Seeking Air Mine1112,000 Gold–
Wall175720.3M Gold–
Elixir Storage2111.9M Gold1 d 19 h 44 min 20 s
Elixir Collector6111.6M Gold2 d 2 h 20 min
Gold Mine6111.6M Elixir2 d 2 h 20 min
Gold Storage2111.9M Elixir1 d 19 h 44 min 20 s
Dark Elixir Drill13990,000 Elixir22 h
Dark Elixir Storage12750,000 Elixir1 d
Army Camp463.4M Elixir3 d 10 h 24 min
Barracks192M Elixir2 d 32 min 25 s
Laboratory15380,000 Elixir14 h 31 min
Clan Castle13660,000 Elixir14 h
Spell Factory131.1M Elixir1 d 18 h
Dark Barracks12800,000 Elixir1 d 8 h
Hero Hall1130,000 Elixir1 h
Builder's Hut51––