Town Hall 7 (TH7)
Maxing Town Hall 7 in Clash of Clans takes about 22 builder days and costs 24.9M gold, 13.7M elixir and 67,000 dark elixir, if you arrive with Town Hall 6 maxed. With 5 builders the builders are done in about 4.7 days, but the Laboratory needs about 7 days, so that is how long it really takes.
Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 7 village adds up to 33 builder days of buildings (heroes not included) and 40.7M gold.
The Town Hall upgrade itself costs 1M gold and takes 18 h. It is not counted in the totals on this page.
At a glance
From a village that arrives at Town Hall 7 with Town Hall 6 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.
What to upgrade first at Town Hall 7
This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 7 with Town Hall 6 maxed (Max strategy, five builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.
The first 10 steps of the plan, from Day 0 to Day 0.4, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.
WhyRaised first, because the upgrades coming up cost more dark elixir than your storages can hold.

Dark Elixir Storagenew buildingDay 0
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Laboratorylevel 4 → 5Day 0
WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.




Place the new buildingsDay 0

2× Hidden Teslanew buildingDay 0

Dark Barracksnew buildingDay 0

Dark Elixir Drillnew buildingDay 0.1
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Army Camplevel 1 → 6Day 0.1
WhyA key defence: Max multiplies its weight by ×1.6, so it goes before ordinary defences.

2× Hidden Teslalevel 1 → 3Day 0.3
WhyHeroes carry the highest category weight in Max (2.2), so a hero level goes early.

Barbarian Kinglevel 1 → 10Day 0.3
WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

Spell Factorylevel 2 → 3Day 0.4
Beside the builders, the Laboratory starts Balloon to level 4 (18 h, from day 0.3), Healing Spell to level 4 (12 h, from day 1.1) and Rage Spell to level 2 (6 h, from day 1.6). Balloon to level 4 needs the Laboratory at level 5 and the village arrives with level 4, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.
What these numbers assume
- The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
- Five builders (five huts). No village has a sixth builder before Town Hall 10, so the calendar table runs 3, 4 and 5 builders. The Laboratory and the Pet House work beside the builders.
- No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
- The player is online all the time and every resource is there when a builder is free.
- Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.
If you rush instead
Strategic rush heads for Town Hall 8 and does only what the game demands first. It starts the Town Hall on day 0.3 and it stands on day 1.3. Max keeps the Town Hall until nothing else is left, so it starts it on day 6, 5.7 days later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.
What Strategic rush starts first, from the same village:
WhyRaised first, because the upgrades coming up cost more dark elixir than your storages can hold.

Dark Elixir Storagenew buildingDay 0
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.




Place the new buildingsDay 0

Dark Barracksnew buildingDay 0

Dark Elixir Drillnew buildingDay 0

2× Hidden Teslanew buildingDay 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Laboratorylevel 4 → 6Day 0.1

Army Camplevel 1 → 6Day 0.1
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5.

Spell Factorylevel 2 → 3Day 0.2
When Town Hall 8 stands, 78% of the work at Town Hall 7 is still undone (21 of 28 builder, lab and Pet House days), most of it defences: 7 of 8 days.
The biggest single leftovers: Barbarian King (3.3 days), 3× Air Defense (3.1 days), Rage Spell (1.8 days) and Dark Barracks (1 day).
What hurts at Town Hall 7
The single upgrades this hall opens: levels that need Town Hall 7, one building at a time.
The longest builder waits
Barrackslevel 8 → 91 d
Spell Factorylevel 2 → 31 d
Dark Barrackslevel 1 → 21 d
Barbarian Kinglevel 9 → 1020 h
Air Defenselevel 4 → 5 · ×318 h
On the builders, the longest single wait is Barracks to level 9: 1 d for one. The next, Spell Factory to level 3, takes 1 d. Three of the five are army buildings.
The longest lab and Pet House waits
Rage Spelllevel 3 → 41 d
Dragonlevel 1 → 218 h
Balloonlevel 3 → 418 h
Rage Spelllevel 2 → 312 h
Wizardlevel 3 → 412 h
In the lab, the longest single wait is Rage Spell to level 4: 1 d for one. The next, Dragon to level 2, takes 18 h. Three of the five are troops.
The most expensive upgrades
Gold
Air Defenselevel 4 → 5 · ×3800,000
Elixir Storagelevel 10 → 11 · ×2500,000
Hidden Teslalevel 2 → 3 · ×2500,000
Air Sweeperlevel 2 → 3450,000
Wizard Towerlevel 3 → 4 · ×2400,000
Elixir
Barrackslevel 8 → 91M
Rage Spelllevel 3 → 41M
Dragonlevel 1 → 21M
Rage Spelllevel 2 → 3800,000
Balloonlevel 3 → 4720,000
Dark Elixir
Barbarian Kinglevel 9 → 1010,000
Barbarian Kinglevel 8 → 98,500
Barbarian Kinglevel 7 → 88,000
Barbarian Kinglevel 6 → 77,500
Barbarian Kinglevel 5 → 67,000
Air Defense to level 5 is the most expensive step in gold: 800,000 each, on 3 buildings. Four of the five are defences.
Barracks to level 9 is the most expensive step in elixir: 1M.
Barbarian King to level 10 is the most expensive step in dark elixir: 10,000. All 5 are hero levels.
Walls take no builder time, so no ranking of build times shows them, but they are 48% of the gold at this hall: 12.1M of 24.9M.
New at this level
+1× Air Defense
2× Hidden Tesla
+1× Archer Tower
+2× Cannon
+1× Mortar
+2× Bomb
+1× Giant Bomb
1× Seeking Air Mine
+50× Wall
1× Dark Elixir Drill
1× Dark Elixir Storage
+1× Army Camp
1× Dark Barracks
Heroes, troops, spells, siege machines and pets
Dragon
Minion
Hog Rider
Rage Spell
How long will it really take?
The builders are done after about 4.7 days with 5 of them, but the Laboratory runs on its own and needs about 7 days. From 4 builders on the total hardly moves (7 days with 4, 7 days with 5), because the Laboratory sets the pace.
“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.
| Builders | Buildings and heroes done | Everything done | With Gold Pass |
|---|---|---|---|
| 3 | 7 d | 7 dlast: Builders | 6 d |
| 4 | 6 d | 7 dlast: Laboratory | 6 d |
| 5 | 5 d | 7 dlast: Laboratory | 6 d |
Days from the day you arrive at Town Hall 7 with Town Hall 6 maxed. The Laboratory alone needs 7 days; with the Gold Pass 5.5 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.
The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.
Your village, not a template
ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.
Every building at Town Hall 7243 buildings and walls, with count, maximum level, total cost and build time
| Building | Count | Max | Total cost | Total build time |
|---|---|---|---|---|
| 3 | 5 | 4.9M Gold | 4 d 21 h | |
| 2 | 3 | 2.2M Gold | 18 h | |
| 4 | 8 | 2.1M Gold | 1 d 23 h 29 min | |
| 5 | 8 | 2M Gold | 1 d 10 h 22 min 55 s | |
| 2 | 4 | 1.8M Gold | 1 d 5 h | |
| 3 | 5 | 1.8M Gold | 1 d 13 h 30 min | |
| 1 | 3 | 950,000 Gold | 18 h | |
| 4 | 2 | 528,000 Gold | 4 h | |
| 6 | 4 | 308,400 Gold | 3 h 36 min | |
| 2 | 3 | 198,000 Gold | 3 h | |
| 2 | 2 | 175,000 Gold | 2 h | |
| 1 | 1 | 12,000 Gold | – | |
| 175 | 7 | 20.3M Gold | – | |
| 2 | 11 | 1.9M Gold | 1 d 19 h 44 min 20 s | |
| 6 | 11 | 1.6M Gold | 2 d 2 h 20 min | |
| 6 | 11 | 1.6M Elixir | 2 d 2 h 20 min | |
| 2 | 11 | 1.9M Elixir | 1 d 19 h 44 min 20 s | |
| 1 | 3 | 990,000 Elixir | 22 h | |
| 1 | 2 | 750,000 Elixir | 1 d | |
| 4 | 6 | 3.4M Elixir | 3 d 10 h 24 min | |
| 1 | 9 | 2M Elixir | 2 d 32 min 25 s | |
| 1 | 5 | 380,000 Elixir | 14 h 31 min | |
| 1 | 3 | 660,000 Elixir | 14 h | |
| 1 | 3 | 1.1M Elixir | 1 d 18 h | |
| 1 | 2 | 800,000 Elixir | 1 d 8 h | |
| 1 | 1 | 30,000 Elixir | 1 h | |
| 5 | 1 | – | – |