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Town Hall 16 (TH16)

Maxing Town Hall 16 in Clash of Clans takes about 749 builder days and costs 2.33B gold, 747.1M elixir and 15.5M dark elixir, if you arrive with Town Hall 15 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 127 days, but the Laboratory needs about 366 days, so that is how long it really takes.

Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 16 village adds up to 2,273 builder days of buildings (heroes not included) and 8.36B gold.

The Town Hall upgrade itself costs 15M gold and takes 9 d. It is not counted in the totals on this page.

At a glance

Builder days749buildings and heroes, added up
Days with 6 builders127buildings and heroes only. 5 builders: 151 · 4 builders: 187 · 3 builders: 248
Laboratory366 daysthe slowest worker: more builders will not speed it up
Pet House155 daysits own lane, next to the builders
Gold2.33B1.63B of it walls
Elixir747.1M
Dark Elixir15.5M

From a village that arrives at Town Hall 16 with Town Hall 15 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.

What to upgrade first at Town Hall 16

This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 16 with Town Hall 15 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.

The first 8 steps of the plan, from Day 0 to Day 13, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Laboratorylevel 13 → 14Day 0

    9 d · 13M Elixir

WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

  1. Pet Houselevel 8 → 10Day 0

    13 d for all levels · 23M Elixir

WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

  1. 2× Multi-Archer Towernew buildingDay 0

    7 d each · 12M Gold each

  2. 2× Ricochet Cannonnew buildingDay 0

    7 d each · 12M Gold each

WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

  1. Clan Castlelevel 11 → 12Day 7

    9 d · 14.5M Elixir

WhyKey defences: Max multiplies the defence weight by a key-building factor (Monolith ×2, Inferno Tower ×2 and X-Bow ×1.8), so they go before ordinary defences.

  1. Monolithlevel 2 → 3Day 7

    9 d · 260,000 Dark Elixir

  2. 3× Inferno Towerlevel 9 → 10Day 7

    7 d each · 11M Gold each

  3. 3× X-Bowlevel 10 → 11Day 13

    6 d each · 10M Gold each

Beside the builders, the Laboratory starts Dragon Rider to level 4 (9 d, from day 9), Electro Dragon to level 7 (9 d, from day 18) and Dragon to level 11 (8 d 12 h, from day 27). The Pet House starts Spirit Fox to level 2 (3 d, from day 6) and Angry Jelly to level 2 (3 d, from day 59). Dragon Rider to level 4 needs the Laboratory at level 14 and the village arrives with level 13, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.

What these numbers assume
  • The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
  • Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
  • No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
  • The player is online all the time and every resource is there when a builder is free.
  • Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.

If you rush instead

Strategic rush heads for Town Hall 17 and does only what the game demands first. It starts the Town Hall on day 9.5 and it stands on day 20. Max keeps the Town Hall until nothing else is left, so it starts it on day 356, 347 days (about 11 months) later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.

What Strategic rush starts first, from the same village:

WhyThe game asks for Eagle Artillery at level 7 before the Town Hall can start.

  1. Eagle Artillerylevel 6 → 7Day 0

    9 d 12 h · 14M Gold

WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

  1. 2× Multi-Archer Towernew buildingDay 0

    7 d each · 12M Gold each

  2. 2× Ricochet Cannonnew buildingDay 0

    7 d each · 12M Gold each

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. Laboratorylevel 13 → 14Day 0

    9 d · 13M Elixir

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5 (×3 as a key building).

  1. Pet Houselevel 8 → 9Day 7

    6 d · 11M Elixir

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

  1. Clan Castlelevel 11 → 12Day 7

    9 d · 14.5M Elixir

WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5.

  1. Blacksmithlevel 8 → 9Day 7

    7 d · 11M Elixir

  2. Workshoplevel 7 → 8Day 7

    7 d · 13M Elixir

When Town Hall 17 stands, 91% of the work at Town Hall 16 is still undone (1,139 of 1,255 builder, lab and Pet House days), most of it laboratory: 348 of 357 days.

  • Laboratory348 of 357 d
  • Heroes236 of 236 d
  • Defences203 of 240 d
  • Pet House146 of 149 d
  • Traps74 of 82 d
  • Collectors and storages71 of 83 d
  • Offence buildings35 of 81 d
  • Other buildings28 of 28 d

The biggest single leftovers: Minion Prince (73 days), Angry Jelly (57 days), Spirit Fox (50 days) and Electro Owl (39 days).

What hurts at Town Hall 16

The single upgrades this hall opens: levels that need Town Hall 16, one building at a time.

The longest builder waits

  1. Dark Barrackslevel 12 → 1310 d
  2. Eagle Artillerylevel 6 → 79 d 12 h
  3. Spell Factorylevel 8 → 99 d
  4. Barrackslevel 17 → 189 d
  5. Clan Castlelevel 11 → 129 d

On the builders, the longest single wait is Dark Barracks to level 13: 10 d for one. The next, Eagle Artillery to level 7, takes 9 d 12 h. Four of the five are army buildings.

The longest lab and Pet House waits

  1. Totem Spelllevel 1 → 212 d
  2. Siege Barrackslevel 4 → 512 d
  3. Log Launcherlevel 4 → 512 d
  4. Flame Flingerlevel 4 → 512 d
  5. Ice Block Spelllevel 3 → 412 d

In the lab, the longest single wait is Totem Spell to level 2: 12 d for one. The next, Siege Barracks to level 5, takes 12 d. Three of the five are siege machines.

The most expensive upgrades

Gold

  1. Eagle Artillerylevel 6 → 714M
  2. Multi-Archer Towerlevel 1 → 2 · ×213M
  3. Ricochet Cannonlevel 1 → 2 · ×213M
  4. Scattershotlevel 4 → 5 · ×212M
  5. Multi-Archer Towernew building · ×212M

Elixir

  1. Spell Factorylevel 8 → 924M
  2. Dark Barrackslevel 12 → 1323M
  3. Totem Spelllevel 1 → 221M
  4. Grand Wardenlevel 69 → 7020M
  5. Grand Wardenlevel 68 → 6919.5M

Dark Elixir

  1. Royal Championlevel 44 → 45320,000
  2. Barbarian Kinglevel 94 → 95320,000
  3. Archer Queenlevel 94 → 95320,000
  4. Barbarian Kinglevel 93 → 94310,000
  5. Archer Queenlevel 93 → 94310,000

Eagle Artillery to level 7 is the most expensive step in gold: 14M. All 5 are defences.

Spell Factory to level 9 is the most expensive step in elixir: 24M.

Royal Champion to level 45 is the most expensive step in dark elixir: 320,000. All 5 are hero levels.

Walls take no builder time, so no ranking of build times shows them, but they are 70% of the gold at this hall: 1.63B of 2.33B.

New at this level

  • 2× Multi-Archer Tower
  • 2× Ricochet Cannon

Heroes, troops, spells, siege machines and pets

  • Ruin Witch
  • Thrower
  • Troop Launcher
  • Totem Spell
  • Spirit Fox
  • Angry Jelly

How long will it really take?

The builders are done after about 127 days with 6 of them, but the Laboratory runs on its own and needs about 366 days. From 3 builders on the total hardly moves (366 days with 3, 366 days with 6), because the Laboratory sets the pace.

“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.

BuildersBuildings and heroes doneEverything doneWith Gold Pass
3248 d366 dlast: Laboratory292 d
4187 d366 dlast: Laboratory292 d
5151 d366 dlast: Laboratory292 d
6127 d366 dlast: Laboratory292 d

Days from the day you arrive at Town Hall 16 with Town Hall 15 maxed. The Laboratory alone needs 366 days, the Pet House 155 days; with the Gold Pass 292 days and 123 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.

The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.

Your village, not a template

ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.

Every building at Town Hall 16471 buildings and walls, with count, maximum level, total cost and build time
BuildingCountMaxTotal costTotal build time
X-Bow411230M Gold150 d
Hidden Tesla515192M Gold133 d 3 h
Air Defense414176.7M Gold144 d 12 h
Inferno Tower310169.5M Gold112 d 12 h
Wizard Tower516168.1M Gold110 d 12 h 30 min
Archer Tower821165.5M Gold81 d 14 h 58 min
Mortar416121.6M Gold72 d 18 h
Cannon721119.9M Gold48 d 16 h 8 min 5 s
Scattershot25103M Gold72 d
Bomb Tower21178.4M Gold55 d
Eagle Artillery1769M Gold50 d
Spell Tower2364M Gold47 d
Multi-Archer Tower2250M Gold30 d
Ricochet Cannon2250M Gold30 d
Air Sweeper2716.5M Gold14 d 12 h
Monolith13710,000 Dark Elixir24 d
Crafting Station11––
Spring Trap911173M Gold47 d 6 h
Seeking Air Mine86126.5M Gold58 d
Giant Bomb710108.2M Gold50 d 11 h
Air Bomb71197.6M Gold47 d 16 h 30 min
Bomb81278.1M Gold23 d 12 h 48 min
Skeleton Trap446.6M Gold4 d 4 h
Tornado Trap135.5M Gold3 d
Wall325175.68B Gold–
Elixir Collector71789.9M Gold30 d 17 h 43 min 20 s
Elixir Storage41776.2M Gold48 d 15 h 28 min 40 s
Gold Mine71789.9M Elixir30 d 17 h 43 min 20 s
Gold Storage41776.2M Elixir48 d 15 h 28 min 40 s
Dark Elixir Drill31191.2M Elixir58 d 6 h
Dark Elixir Storage11141.5M Elixir27 d 4 h
Army Camp412124.2M Elixir97 d 10 h 24 min
Barracks11870.3M Elixir52 d 32 min 25 s
Laboratory11446.2M Elixir40 d 18 h 31 min
Clan Castle11261.4M Elixir42 d 2 h
Spell Factory1954.8M Elixir35 d 18 h
Dark Barracks11391.7M Elixir62 d 20 h
Dark Spell Factory1837.7M Elixir33 d 18 h
Workshop1862.8M Elixir36 d
Pet House11075M Elixir41 d 12 h
Blacksmith1948.5M Elixir33 d
Hero Hall11058.4M Elixir46 d 1 h
Builder's Hut56140M Gold97 d 12 h
B.O.B's Hut11––
Helper Hut111M Elixir–