Town Hall 16 (TH16)
Maxing Town Hall 16 in Clash of Clans takes about 749 builder days and costs 2.33B gold, 747.1M elixir and 15.5M dark elixir, if you arrive with Town Hall 15 maxed. With 6 builders (five plus B.O.B., assumed to be working already) the builders are done in about 127 days, but the Laboratory needs about 366 days, so that is how long it really takes.
Counted from nothing, with every building put up and raised to this hall's maximum, a Town Hall 16 village adds up to 2,273 builder days of buildings (heroes not included) and 8.36B gold.
The Town Hall upgrade itself costs 15M gold and takes 9 d. It is not counted in the totals on this page.
At a glance
From a village that arrives at Town Hall 16 with Town Hall 15 maxed. “Maxed” means every regular level: Supercharge levels are not counted. Walls cost gold but no builder time. Builder days add up the build times of every building and hero, as if one builder did them one after another; the Town Hall upgrade itself and the research in the Laboratory and the Pet House are not part of them.
What to upgrade first at Town Hall 16
This is the order ClashClock's own planner starts things in for a village that has just arrived at Town Hall 16 with Town Hall 15 maxed (Max strategy, six builders). It is what the planner would do, not a claim about the meta. How it decides: how ClashClock works and planning your upgrades.
The first 8 steps of the plan, from Day 0 to Day 13, in the order the builders start them. “Day” is when the first copy begins. Where a step climbs several levels, the time is the sum of all of them, and the levels do not always follow one another straight away.
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Laboratorylevel 13 → 14Day 0
WhyAn offence building (weight 1.6). Max puts the buildings that feed attacks ahead of the defences.

Pet Houselevel 8 → 10Day 0
WhyA new building this hall allows. Max puts every empty plot ahead of any upgrade: nothing adds as much strength per builder hour.

2× Multi-Archer Towernew buildingDay 0

2× Ricochet Cannonnew buildingDay 0
WhyA key building (×3): Army Camps, Clan Castle and Laboratory decide what an attack can bring, so Max puts them ahead of the defences.

Clan Castlelevel 11 → 12Day 7
WhyKey defences: Max multiplies the defence weight by a key-building factor (Monolith ×2, Inferno Tower ×2 and X-Bow ×1.8), so they go before ordinary defences.

Monolithlevel 2 → 3Day 7

3× Inferno Towerlevel 9 → 10Day 7

3× X-Bowlevel 10 → 11Day 13
Beside the builders, the Laboratory starts Dragon Rider to level 4 (9 d, from day 9), Electro Dragon to level 7 (9 d, from day 18) and Dragon to level 11 (8 d 12 h, from day 27). The Pet House starts Spirit Fox to level 2 (3 d, from day 6) and Angry Jelly to level 2 (3 d, from day 59). Dragon Rider to level 4 needs the Laboratory at level 14 and the village arrives with level 13, so the first research starts when that upgrade is done. The research order is ClashClock's default preset, not a measured ranking.
What these numbers assume
- The village has just arrived at the Town Hall with the previous Town Hall maxed: every building, hero, troop, spell, siege machine, pet and wall at that hall's highest level.
- Six builders: five huts and B.O.B., assumed to be working already. He needs Town Hall 10 and Builder Hall 9 at the earliest. The Laboratory and the Pet House work beside the builders. The calendar table runs 3, 4, 5 and 6 builders.
- No Gold Pass unless a column says so (20 % shorter builds and research), no potions, helpers, Goblins, events or gems, no Clan War League.
- The player is online all the time and every resource is there when a builder is free.
- Supercharge levels, hero equipment and Crafted Defenses are left out. Hero upgrades take a builder, as they do in the app.
If you rush instead
Strategic rush heads for Town Hall 17 and does only what the game demands first. It starts the Town Hall on day 9.5 and it stands on day 20. Max keeps the Town Hall until nothing else is left, so it starts it on day 356, 347 days (about 11 months) later. The cost is deliberate: Rush weighs defences at 0.2 and traps at 0.1, against 1 and 0.7 in Max.
What Strategic rush starts first, from the same village:
WhyThe game asks for Eagle Artillery at level 7 before the Town Hall can start.

Eagle Artillerylevel 6 → 7Day 0
WhyThe game will not start the Town Hall until every new building stands, so Rush places them first.

2× Multi-Archer Towernew buildingDay 0

2× Ricochet Cannonnew buildingDay 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Laboratorylevel 13 → 14Day 0
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5 (×3 as a key building).

Pet Houselevel 8 → 9Day 7
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs the Army Camps, Clan Castle and Laboratory at 2.5 (×3 as a key building).

Clan Castlelevel 11 → 12Day 7
WhyFills a wait while the Town Hall path needs the other builders. Rush weighs offence buildings at 2.5.

Blacksmithlevel 8 → 9Day 7

Workshoplevel 7 → 8Day 7
When Town Hall 17 stands, 91% of the work at Town Hall 16 is still undone (1,139 of 1,255 builder, lab and Pet House days), most of it laboratory: 348 of 357 days.
The biggest single leftovers: Minion Prince (73 days), Angry Jelly (57 days), Spirit Fox (50 days) and Electro Owl (39 days).
What hurts at Town Hall 16
The single upgrades this hall opens: levels that need Town Hall 16, one building at a time.
The longest builder waits
Dark Barrackslevel 12 → 1310 d
Eagle Artillerylevel 6 → 79 d 12 h
Spell Factorylevel 8 → 99 d
Barrackslevel 17 → 189 d
Clan Castlelevel 11 → 129 d
On the builders, the longest single wait is Dark Barracks to level 13: 10 d for one. The next, Eagle Artillery to level 7, takes 9 d 12 h. Four of the five are army buildings.
The longest lab and Pet House waits
Totem Spelllevel 1 → 212 d
Siege Barrackslevel 4 → 512 d
Log Launcherlevel 4 → 512 d
Flame Flingerlevel 4 → 512 d
Ice Block Spelllevel 3 → 412 d
In the lab, the longest single wait is Totem Spell to level 2: 12 d for one. The next, Siege Barracks to level 5, takes 12 d. Three of the five are siege machines.
The most expensive upgrades
Gold
Eagle Artillerylevel 6 → 714M
Multi-Archer Towerlevel 1 → 2 · ×213M
Ricochet Cannonlevel 1 → 2 · ×213M
Scattershotlevel 4 → 5 · ×212M
Multi-Archer Towernew building · ×212M
Elixir
Spell Factorylevel 8 → 924M
Dark Barrackslevel 12 → 1323M
Totem Spelllevel 1 → 221M
Grand Wardenlevel 69 → 7020M
Grand Wardenlevel 68 → 6919.5M
Dark Elixir
Royal Championlevel 44 → 45320,000
Barbarian Kinglevel 94 → 95320,000
Archer Queenlevel 94 → 95320,000
Barbarian Kinglevel 93 → 94310,000
Archer Queenlevel 93 → 94310,000
Eagle Artillery to level 7 is the most expensive step in gold: 14M. All 5 are defences.
Spell Factory to level 9 is the most expensive step in elixir: 24M.
Royal Champion to level 45 is the most expensive step in dark elixir: 320,000. All 5 are hero levels.
Walls take no builder time, so no ranking of build times shows them, but they are 70% of the gold at this hall: 1.63B of 2.33B.
New at this level
2× Multi-Archer Tower
2× Ricochet Cannon
Heroes, troops, spells, siege machines and pets
Ruin Witch
Thrower
Troop Launcher
Totem Spell
Spirit Fox
Angry Jelly
How long will it really take?
The builders are done after about 127 days with 6 of them, but the Laboratory runs on its own and needs about 366 days. From 3 builders on the total hardly moves (366 days with 3, 366 days with 6), because the Laboratory sets the pace.
“Buildings and heroes done” is builder time only. “Everything done” also waits for the Laboratory and the Pet House, which run in their own lanes and can take longer than the builders; the small line under it names the worker that finishes last.
| Builders | Buildings and heroes done | Everything done | With Gold Pass |
|---|---|---|---|
| 3 | 248 d | 366 dlast: Laboratory | 292 d |
| 4 | 187 d | 366 dlast: Laboratory | 292 d |
| 5 | 151 d | 366 dlast: Laboratory | 292 d |
| 6 | 127 d | 366 dlast: Laboratory | 292 d |
Days from the day you arrive at Town Hall 16 with Town Hall 15 maxed. The Laboratory alone needs 366 days, the Pet House 155 days; with the Gold Pass 292 days and 123 days. The Gold Pass column takes 20% off every build and research time, with the game's own rounding. That is the most the pass gives: it starts at 10% and reaches 20% about two weeks into a season.
The table cannot know your income, how many hours a day you are away from the game, or what you already have built. It assumes every resource is there when a builder is free and that you are online all day, so a real village is slower. ClashClock does this sum for your own village, with your offline hours: the user guide shows how.
Your village, not a template
ClashClock runs this same planner on your own village, with your running timers, your builders and the hours you are offline. A new plan opens on Strategic rush; Max, the plan above, is one switch away under Strategy. It is free, needs no account and runs in the browser.
Every building at Town Hall 16471 buildings and walls, with count, maximum level, total cost and build time
| Building | Count | Max | Total cost | Total build time |
|---|---|---|---|---|
| 4 | 11 | 230M Gold | 150 d | |
| 5 | 15 | 192M Gold | 133 d 3 h | |
| 4 | 14 | 176.7M Gold | 144 d 12 h | |
| 3 | 10 | 169.5M Gold | 112 d 12 h | |
| 5 | 16 | 168.1M Gold | 110 d 12 h 30 min | |
| 8 | 21 | 165.5M Gold | 81 d 14 h 58 min | |
| 4 | 16 | 121.6M Gold | 72 d 18 h | |
| 7 | 21 | 119.9M Gold | 48 d 16 h 8 min 5 s | |
| 2 | 5 | 103M Gold | 72 d | |
| 2 | 11 | 78.4M Gold | 55 d | |
| 1 | 7 | 69M Gold | 50 d | |
| 2 | 3 | 64M Gold | 47 d | |
| 2 | 2 | 50M Gold | 30 d | |
| 2 | 2 | 50M Gold | 30 d | |
| 2 | 7 | 16.5M Gold | 14 d 12 h | |
| 1 | 3 | 710,000 Dark Elixir | 24 d | |
| 1 | 1 | – | – | |
| 9 | 11 | 173M Gold | 47 d 6 h | |
| 8 | 6 | 126.5M Gold | 58 d | |
| 7 | 10 | 108.2M Gold | 50 d 11 h | |
| 7 | 11 | 97.6M Gold | 47 d 16 h 30 min | |
| 8 | 12 | 78.1M Gold | 23 d 12 h 48 min | |
| 4 | 4 | 6.6M Gold | 4 d 4 h | |
| 1 | 3 | 5.5M Gold | 3 d | |
| 325 | 17 | 5.68B Gold | – | |
| 7 | 17 | 89.9M Gold | 30 d 17 h 43 min 20 s | |
| 4 | 17 | 76.2M Gold | 48 d 15 h 28 min 40 s | |
| 7 | 17 | 89.9M Elixir | 30 d 17 h 43 min 20 s | |
| 4 | 17 | 76.2M Elixir | 48 d 15 h 28 min 40 s | |
| 3 | 11 | 91.2M Elixir | 58 d 6 h | |
| 1 | 11 | 41.5M Elixir | 27 d 4 h | |
| 4 | 12 | 124.2M Elixir | 97 d 10 h 24 min | |
| 1 | 18 | 70.3M Elixir | 52 d 32 min 25 s | |
| 1 | 14 | 46.2M Elixir | 40 d 18 h 31 min | |
| 1 | 12 | 61.4M Elixir | 42 d 2 h | |
| 1 | 9 | 54.8M Elixir | 35 d 18 h | |
| 1 | 13 | 91.7M Elixir | 62 d 20 h | |
| 1 | 8 | 37.7M Elixir | 33 d 18 h | |
| 1 | 8 | 62.8M Elixir | 36 d | |
| 1 | 10 | 75M Elixir | 41 d 12 h | |
| 1 | 9 | 48.5M Elixir | 33 d | |
| 1 | 10 | 58.4M Elixir | 46 d 1 h | |
| 5 | 6 | 140M Gold | 97 d 12 h | |
| 1 | 1 | – | – | |
| 1 | 1 | 1M Elixir | – |