Skip to content
User guide · Chapter 3

The Plan tab: your upgrade timeline

After this chapter you can pick a strategy, tell ClashClock when you cannot play, read the timeline and the queue, and change a plan without breaking it. You will also know what each forecast date means and why a step sits where it does.

Updated 23 October 202614 min read

On this page

What the Plan tab does

The Plan tab is a schedule of every upgrade still ahead of you. Each builder, the Laboratory and the Pet House has a lane, and each step in a lane has a start and a finish time. The planner never starts a step while you are offline, and it works out when the next Town Hall, or a maxed village, arrives. It recalculates once a minute and after every change you make.

It only plans. ClashClock cannot start an upgrade in the game, so you start each step in the game yourself and then tell ClashClock, on Home or with Start build or Start upgrade in the step's sheet. How the planner chooses is explained in How ClashClock works.

On a phone the tab has up to three views: Schedule (the strategy and the plan), Builders (only in an Own plan) and Forecast (dates, Gold Pass, offline hours, costs). On a wide screen the Schedule and a Forecast panel share one page, with the lead date pinned above the panel.

The Plan tab in a laptop window. A sidebar lists Home, Base, Plan, Progress and Profile. Beside it, under the title Plan, are the Strategy buttons with Max selected, the Plan up to menu showing TH18, and the Schedule as a one-week timeline with the lanes B1 to B6. On the right a panel shows “TH15 maxed in 9 mo”, then When you'll finish with the Gold Pass row, Offline times and Clan War League, then “TH18 maxed”, Idle · 7 days and Magic items.
A laptop window. The strategy and the schedule fill the left side; the Forecast is a panel on the right, so the dates sit beside the plan they come from. The lead date, “TH15 maxed in”, stays at the top of the panel as the page scrolls.

First visit: three things to check

  1. Read the card

    How your plan works gives the basics in three lines. Got it hides it for good on this device. Re-Engagement Boost is for players back after a long break (boosts chapter).

  2. Answer the Gold Pass question

    On Home, the Gold Pass card asks whether you play Gold Pass or F2P (free). Until you answer, the plan assumes no pass. You can change it later in Forecast.

  3. Check your offline times

    A new install has one entry, Sleep, every day from 11:00 pm to 6:00 am. Change it to your real hours, as described below.

Pick a strategy

The buttons under Strategy decide who chooses the steps. A new village starts on Strategic rush. The sentence under the buttons changes with them, and its (i) opens the long version.

The Strategy block with the buttons “Strategic rush”, “Max” (selected) and “Own”, a “Plan up to” menu showing TH18, and the line “Everything maxed, the most important first; walls and the Town Hall last.”
The block on Max. Tap another button and the sentence under it changes: on Strategic rush it reads “Next Town Hall as soon as the game allows; builders that would wait fill the gaps.”
ButtonWhat the plan doesWhat it leaves for last
Strategic rushWhat the game demands for the next Town Hall (new buildings, the Hero Hall, storages), then the hall. A builder that would wait fills the gap with the most useful step it can finish in time: Army Camps, Clan Castle, Laboratory and Pet House, then heroes.Defences. Collectors and mines are never upgraded.
MaxEverything of the hall maxed, the most important first: new buildings, then Army Camps, Clan Castle, Laboratory and Pet House, then heroes and key defences.Walls; the Town Hall overlaps final upgrades
OwnOnly the steps you add, in your order, on the builders you choose, plus what the game demands before a Town Hall you added.Whatever you do not add
Rush and Max also fill the Laboratory and Pet House from your priorities under Plan setup. On the Builder Base the buttons are 6th builder, Max and Own.

Which is faster depends on what you mean. In ClashClock's simulation, counted from the start of a hall, a rush stands on the next Town Hall in 9 to 16 days and Max in about 100 to 300. At Town Hall 14 the rush leaves 93% of the old hall's builder work undone (the numbers). The 6th-builder strategy has its own chapter: Builder Base and the 6th builder.

Plan up to a Town Hall

Plan up to sets the last hall the plan climbs to. It appears for Rush and Max in the Home Village and lists every hall from the next one to the newest (TH18 · newest in the demo). Rush ends once that hall stands: “The plan ends once TH16 stands.” Max maxes every hall up to it and stops.

Tell the plan when you are offline

A builder that frees up at 3 am waits until you are back, and that wait is what ClashClock calls idle time. With your real hours entered, the planner prefers long upgrades that span the night.

  1. Open the list

    Go to Forecast and tap Offline times. The row shows your first entry, with +1, +2 and so on when there are more.

  2. Add or edit

    Tap an entry, or Add offline time. Sleep repeats every day. Work repeats on the weekdays you tick (Monday to Friday to start with). Away is one stretch with a start and an end, for a trip. Set From and To, which may run past midnight, and tap Save.

    The “Offline time” sheet with the type buttons “Sleep” (selected), “Work” and “Away”, a Name field, From 11:00 PM, To 06:00 AM and a gold Save button.
    Work adds a row of weekdays; Away swaps the times for a start and an end date.
  3. Check the time zone

    The list ends with “Time zone: … · Adjust”. Your hours are read in that zone.

Offline hours are shared by every village on the device and show as grey columns on the timeline. They matter less than you might fear: in the simulated villages, with eight hours of sleep and the planner choosing the order, builders stood idle for between 0.1% and 0.3% of their time (what sleeping costs your builders). Your own village will differ, and the Idle · 7 days row in Forecast counts only the coming week.

Read the schedule

Schedule shows one plan two ways, switched at the top of its card: Queue and Timeline. A phone opens on Queue and a wide screen on Timeline.

Queue: what to do next

The queue reads straight down in time order, grouped as Today, Tomorrow and This week. Show the next week adds one more week each tap. A step that has not started stands at the moment it starts, which is when you have to act. A running step says Running · done at and stands at its finish. On the right you read the time and the worker, such as “6:00 am · B4”. A line like “after Laboratory 13” says what a step waited for.

The Schedule as a queue. Under “Tomorrow” and “This week” are rows such as “Spell Tower Build new 6:00 am · B4”, “Air Defense 12 → 13 Running · done at 4:46 pm · B1” and “Dragon 9 → 10 … Lab”, followed by “Show the next week” and “TH15 maxed in 9 mo · See the forecast”.
Three free builders (B4 to B6) all start at 6:00 am, when the sleep window ends. Running steps, like Air Defense on B1, show when they finish.

Timeline: the whole plan at a glance

  • Lanes. One per builder, B1 up to B6 (five builders, six with B.O.B.), then Lab and Pets. A Goblin gets a temporary lane while he is hired. A block is as wide as the step is long, so narrow blocks lose their label first. Tap one to open the step.
  • Zoom. The chips 1 week, 1 month and 3 months set the window: read single steps in the week, and use the month to see how full the plan is. Swipe or drag to move it, pinch or use the mouse wheel to zoom down to the hour. A Now button brings you back after you move away.
  • Colours. Builder, Lab, Idle (red, dashed), Offline (grey columns) and Clan War League (dashed gold band) are named in the legend. Events you entered get a dotted band with their name.
  • Grey dashed lines. A thin line across a gap, labelled with a building when there is room, says what the step waited for.
  • Round portraits. The Builder's Apprentice and the Lab Assistant, drawn on the upgrade the planner sends them to.
  • Potions. A potion in your plan is a round picture at the hour you drink it, with a black number when several are drunk together. A dotted band runs down every lane it speeds up, for as long as it lasts, and a green “−11 h” on a block is the time the potions take off that step. Tap the picture to open it. Books, hammers and gems get marks too; the boosts chapter explains them and pictures a timeline with potions.
The Schedule as a timeline for 1 week: lanes B1 to B6, Lab and Pets with blocks such as “Army Camp 12 6 d” and “Laboratory 13 8 d”, dashed red blocks at the start of B4, B5 and B6, grey night columns, round helper portraits above some blocks, and a legend.
One week of the demo village, the picture the walk-through below reads. A timeline with potions in the plan is pictured in the boosts chapter.

How to read a plan: the 1-week picture

The picture was taken inside the sleep window, which is why it shows red blocks. They appear only when a worker falls free during your offline hours. Looked at in the evening, the same village shows none: a builder that is free while you are online starts its next step as soon as it can.

  1. B4, B5 and B6 begin with a dashed red block. Those builders are free, but the picture was taken inside the sleep window, so nothing may start. The queue agrees: their first steps read 6:00 am.
  2. B1's Army Camp 12 runs 6 d with a row of round portraits above it. They are the Builder's Apprentice, sent to this upgrade once a day.
  3. B3 builds Laboratory 13 for 8 d, and in the Lab lane a grey dashed line labelled Laboratory 13 follows the running Dragon. The next research needs that level, so the lab waits. This gap is a prerequisite, not idle time.
  4. Pets run back to back, L.A.S.S.I first, with no gap.

Open a step

Tap a block or a queue row. The sheet shows the step's level (New build or “Level 9 to 10”), its price and time with your boosts counted, and the boxes Start and Done. A step that starts later than its worker was free says what it waited for: a building level, loot or a storage upgrade. A Laboratory or Pet House step says whether it comes from your priorities or the default recommendation.

The sheet of Spell Tower, a new build costing 9M Gold and taking 7 d, with the boxes Start and Done, a gold “Start build” button, the row “Move this upgrade forward”, and “Finish with gems” with a “Finish an upgrade” button.
A step that has not started. “Start build” shows because a builder is free right now.
  • Start build or Start upgrade appears only when the game would let you begin this minute: a worker is free, the building stands at the right level and its requirements are met. It can show while the plan holds the step until you are back online. Tap it after you started the upgrade in the game, so ClashClock tracks its timer.
  • Move this upgrade forward (Rush and Max) puts the step first; hero goals and the league pause still apply. Confirm with Move forward & recalculate. It is not offered for a running step, research, walls or a B.O.B. step. A line Customized with Back to preset then appears under Strategy, and Plan setup lists each change with Take back.
  • Set aside belongs to an Own plan. In Rush and Max the way to leave a step out is to switch to Own. A step you added or pulled forward shows a red link, Remove this step and higher selected levels, which takes your choice back.
  • Hero steps have a hero goal row, research steps a row for your Laboratory or Pet priorities, and the gem finish and book or hammer rows are covered in the boosts chapter.

Every hand edit on the tab goes into one Undo chip, beside the zoom chips on the timeline and above the queue.

Own plan: you set the order

Own adds nothing by itself: no research, no pet upgrades, no Goblin hire, nothing held for loot. An empty Own plan is empty. The line under the buttons still reads as if research and pets were added for you. In practice only your steps run, so add the Laboratory and Pet steps you want.

  1. Switch to Own

    Tap Own. A gold button with the upgrade icon appears in the title bar (it carries the label Add upgrade on wider screens), and Builders joins the views.

  2. Add upgrades

    Add upgrade opens “Pick your goals. We fill in the prerequisites.” Tap Apply selection. On an empty plan, Take suggestion (Max) copies the first 15 builder steps a Max plan would take.

  3. Give steps to workers

    Everything you add lands in Not placed. Give each step to a builder, the Lab or the Pets: drag it on a wide screen, or tap it on a phone and choose the worker. Fill free builders hands each step to the worker that runs out of work first. On a wide screen Not placed is a tab beside Forecast.

    The Builders view of an Own plan. A Not placed card reads “2 steps”, has a Fill free builders button and lists Archer Tower Lv 21 and Cannon Lv 20 with their time and cost. Under it are the worker buttons B1 to B6, Lab and Pets, each with a label such as “free now” or “free Sat”, with B1 selected. B1's box lists Air Defense 12 to 13 and Laboratory 12 to 13 and ends with a red dashed line, “Idle from” and a date.
    Not placed holds the steps nobody has been given. The worker buttons show when each one runs out of work; tap one and its box lists its steps in order and ends with “Idle from …”.
  4. Check the end date

    Forecast shows Own plan finished with the date your list ends.

A building's levels always run in order. A drop that would make a step wait for itself, or that no storage in your plan could pay for, is refused with a message. Each worker's queue in the Builders view shows idle stretches (“Idle 13 h · you are offline”) and “Idle from …” after its last step.

Clan War League and hero upgrades

A hero in the middle of an upgrade cannot fight. With the Clan War League switch in Forecast on, which it is by default, no Home Village hero upgrade is planned into the league. ClashClock assumes the league starts on the 1st of each month at 08:00 UTC and lasts 11 days. That rule is typed in, not read from the game, so switch it off if your league runs differently. One hero can ignore it through Hero goals in Plan setup.

Forecast: when you will be done

When you'll finish puts each setting right above the dates it moves. Its (i) says what they count: builders, offline hours, Gold Pass boosts and potions. Hero equipment and farming time are not included.

The Forecast view: the Gold Pass row with an F2P (free) and Gold Pass switch, the rows Offline times and Clan War League, then “TH15 maxed in 9 mo”, “TH18 maxed ≈ 4 y 11 mo”, “Idle · 7 days” with a duration, and “Magic items · Not in the plan”.
Settings first, dates below, so a date moves when you change a setting.
  • First date. Max and Own read “TH15 maxed in …”, when everything of your current hall is done. Rush reads Next Town Hall ready in …: the time until the planner starts the Town Hall upgrade, not until the new hall stands. Whichever strategy you use, tap this row to unfold Maxed by area, shown below.
  • Second date. Rush shows when the hall you plan up to is reached, Max when it is maxed. Far away dates show a month and a year.
  • Idle · 7 days. Builder time lost to your offline hours in the next seven days.
  • Magic items. What your potions, books and hammers are worth, or “Not in the plan”.
  • Resources needed. For Gold, Elixir, Dark Elixir and Gems: the next 24 hours, the next start, and a weekly average. Tap a row for the upgrades behind the next start. Farming and resources in Plan setup, off until you switch it on, lets the plan count the loot you farm as an estimate you can edit.

Maxed by area has one line each for Buildings, Heroes and Lab & Pets. A line shows how long until that area is maxed, for the hall you are on, and under it for the last hall the plan climbs to (the newest hall on Rush) when that is further up. Buildings and heroes share your builders; the Laboratory and the Pet House work on their own. The figures come from the Max plan with your builders, offline times and boosts, and on Max and Own the longest of the first column is the lead date.

The top of the Forecast with the lead row unfolded. Under When you'll finish come the Gold Pass row, Offline times and Clan War League, then the card “TH15 maxed in Jul 2027 9 mo” and under it Maxed by area with three lines. Buildings reads TH15 4 mo and TH18 4 y, Heroes reads TH15 4 mo and TH18 3 y 10 mo, and Lab & Pets reads TH15 9 mo and TH18 4 y 11 mo.
Maxed by area, after a tap on “TH15 maxed in”. The first figure of each line is for TH15, the second for TH18. Here the lab and the pets take longest, which is why the lead date reads 9 mo.

Setup, sharing and starting over

Three icons sit beside the title. Update village opens the import. Share this plan gives you a code and a link, and reads a pasted one: it says how many upgrades would land in your village, and Use this plan replaces this village's plan, with an undo. A code carries only your own steps (with the builder each one is tied to), hero goals, research order and the strategy.

Plan setup holds what you change now and then: Laboratory and Pet priorities, Hero goals, the Re-Engagement Boost, Events, workers and gems, Farming and resources, and Keep a builder free for walls. After you change a Rush or Max plan by hand, it lists each change and ends with Back to preset. In an Own plan that button reads Reset plan.

Common questions

Why is a step missing?

  • It is running (Running · done at), or finished and waiting on Home for Set to level N.
  • It lies beyond Plan up to, or far ahead: Max puts walls and the Town Hall last. Use 3 months or keep tapping Show the next week.
  • Rush leaves defences for last and never upgrades collectors and mines. Hero equipment is never scheduled: its upgrades cost ore and take no builder time. The ore calculator is in Progress: how far to max.
  • A line “N selected steps have no date yet” means a step you chose cannot be scheduled: a prerequisite is missing, a building is excluded or the league rule is in the way.

Why is a builder idle?

  • A red dashed block is time lost to your offline hours. It is all the Idle figure counts.
  • A grey dashed line with a name is a wait for a building level, a storage upgrade or, when you plan by resources, loot. It is not idle time.
  • A hatched Reserved for walls lane is the builder you kept free for walls.
  • In an Own plan, “Idle from …” means the builder has no more steps.

Why did the plan change after I imported?

The export is the truth for levels and running timers. Your own steps for levels that are already done or running leave your list (a running step still shows in the queue as Running · done at), the rest of your steps and edits stay, and the planner recalculates. If the game and ClashClock differ by a few minutes, the plan shifts by that much. It also drifts a little on its own, because it recalculates every minute and a new Gold Pass level shortens the steps that start after it. When a timer looks wrong shows how to correct one.

Open the demo village, tap Plan, and try the strategies, the timeline and the Forecast dates.

Open the demo village

Try it on your own village

Paste your village export and everything in this guide works on your own builders, timers and plan. It is free, needs no account and runs in the browser.

Useful? Help keep ClashClock running.

ClashClock is built and run by one person. Support on Ko-fi pays for the hosting, the database and the reminders it sends.